Betting Rules

General Betting Rules

 

1. All bets accepted by The Operator are subject to these rules;

2. The Operator reserves the right to cancel any bet made on obviously "wrong" odds, switched odds or a bet made after an event has started;

3. The Operator reserves the right to refuse, restrict, cancel or limit any bet;

4. Bets are settled only after the contest is final;

5. The winner of an event will be determined on the date of the event's conclusion; The Operator does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by The Operator;

6. By the laws of the Lottery and Gaming Authorities in Malta, no one under the age of 18 is permitted to make a bet;

7. All rules, regulations and payoffs contained herein are subject to changes and revisions by The Operator without prior written notice;

8. Maximum bet amounts on all sporting events will be determined by The Operator and are subject to change without prior written notice. The Operator also reserves the right to adjust limits on individual accounts as well;

9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify The Operator of the aforesaid error without delay. For accounts with minus balances, The Operator reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not;

10. Members are solely responsible for their own account transactions. Please make sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. The Operator does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Clients may review their transactions in the "My Sports Betting Account” of the site after each session to ensure all requested bets were accepted; 7

11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period. The client is solely responsible for their account transactions;

12. All account balances and transactions appear in the currency selected at the time the account was originally opened;

13. Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;

14. The Operator reserves the right to suspend a client account without prior notice and return all funds to the main wallet;

15. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be considered to be correct;

16. Accumulators (Parlays, Multis): If certain outcomes are "mutually dependent" (example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game) these bets will be voided;

17. Any bets placed with a system bet will not count for the wagering requirement in Bonus;

18. Live Score Update is for guidance only.

19. If not otherwise stated, dead heat rule applies for all cases where two or more betting options are considered to be winning options. The odds for the winning options will be divided by all pick variations won and then multiplied by the respective initial stake. Dead-heat rules: If 2 or more selections finish in the same position, the stake will be divided proportionally. Example: The final positions in golf are the following: 8 1. 1st position: Player A 2nd position: Player B 3rd position: Player C, Player D , Player E 6th Position: Player F 7thPosition: Player G 2. Let’s say you bet on Player E (e/w ¼ 1-2-3) - 3rd position is shared by 3 players – Player E shares 3rd position with 2 other players – so the payment will be 1/3 stake X e/w odds 3. Let’s say you bet on Player E (e/w ¼ 1-2-3-4) - Positions 3 and 4 are shared by 3 players. 3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.

20. All live bets are subject to an acceptance delay period before being accepted or rejected, time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period. A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of the account; Example 1: In-running soccer game, a customer placed a bet on 1X2 market and a goal is scored while his bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market; Example 2: In-running basketball game, a customer placed a bet on Over Under X Points market and a 3-pointer is scored while the bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds; 9

21. A multiple bet which contains one or more live selections will be accepted if and only each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted, then the multiple bet will be automatically rejected. Example: Customer makes a multiple bet with Chelsea to win, ManUtd to win and Liverpool to win, all 3 matches are in-play. Chelsea to win selection is not accepted after the acceptance delay because of a goal being scored while the multiple bet was in pending, so the system will automatically voided all 3 selections, and return the stake to the customer.

22. If a match venue is changed (other than to the away team's ground), then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided. We will endeavor to identify on our website all matches played at a neutral venue. For such matches (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground, the team displayed first will be considered as the home team.

 

10 Football

 

1. General Football starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is suspended or postponed, all bets will remain active for 48 hours after kickoff. If we receive news that a postponed game has been rescheduled for some time after these 48 hours, we will immediately return all funds from pending bets. If a betting event is postponed, cancelled or does not start at the time displayed in the betting offer and rescheduled for a date within the 48 hours and then postponed again, all bets will be active for yet another 48 hours from the last rescheduled date. This process would continue as long as the postponed game kept getting rescheduled within the 48 hours. Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced. Unless otherwise specified, bets on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45-minute halves. If The Operator does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will stand. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics. If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the 11 original listing will be void. We will endeavor to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground the team displayed first will be considered as the home team. If a match is abandoned before full time is reached, and not completed in the day it was initially scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment. Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0 I win if I placed a bet on Milan to win First Half. I lose if I placed a bet on Over 1.5 Goals at half time. I will get my stake back if I placed a bet on O/U 2.5 Full time. I will get my stake back if I placed a bet on Milan to win at Asian Handicap -1.5.

2. Extra Time All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout. If the match does not go to an Extra Time [ET] all bets are void.

3. Penalties Shootout All bets are settled on the official score for penalty shootout part only. If the match does not go to a penalty shootout all bets are void.

4. 1X2 Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void. 1 - Home Win X - Draw 2 - Away Win 12

5. Asians The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void. Asian Handicap What it means 0 You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded. 0.25 You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. 0.5 You win if your team draws or wins the match. 0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake. 1 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded. -0.25 You win if your team wins the match. If it draws you lose half of the stake. -0.5 You win if your team wins the match. -0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded. 13 -1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded. Live betting example: Juventus vs Man United - Live score 1:0 Team Asian Handicap Odds Juventus -0.75 1.80 Manchester +0.75 2.15 Final score 3:0 If you bet on Juventus €100, your net win is €80 Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40 Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115.

6. Over/Under Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined. Over/Under What it means Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match. Under 2.25 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match. Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. 14 Under 2.75 Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match. Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. Over 2.25 Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. Over 2.76 Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

7. 1x2 First Half/ 1x2 second half betting All bets placed on outcomes to occur during the 1st half apply to the period between the start of the match and the end of the 1st half. All bets placed on outcomes to occur in the 2nd half apply to the period between the start of the 2nd half and the end of the 2nd half. The start/end of the half is defined by the referee's whistle which starts/ends the respective half. If a betting event is suspended or interrupted and rescheduled for a date within 48 hours, all bets will stand, except for those bets the outcome of which has already been determined at the time of interruption.

8. Draw no bet Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void. 15

9. Home no bet Predict which team will be the winner. In case of a home win, all bets will be void. If a game is abandoned, bets will be void.

10. Away no bet Predict which team will be the winner. In case of an away win, all bets will be void. If a game is abandoned, bets will be void.

11. Double Chance A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only. The following options are available: 1 or X - if the result is either a home win or a draw then bets on this option are winners. X or 2 - if the result is either a draw or an away win then bets on this option are winners. 1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

12. Home Draw Away With Handicap In a Home Draw Away with Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half Home Draw Away with Handicap, which is settled according to the result of 1sthalf only. For example: Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.

13. Total Goals/Total Goals 1st Half 16 Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half. Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half.

14. Number of Goals/Number of Goals 1st Half Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1 st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void. Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0 I lose the bet if I place it on 0 or 1 goals. I will win the bet if I place it on 1 goal in the first half. I will get my stake back if I place a bet on 3 or more goals.

15. Number of Team Goals/Number of Team Goals 1st Half Predict the exact number of goals scored by a named team in the match/1 st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

16. Teams to score in 1st Half/2ndHalf/Both halves Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

17. Goalscorer 17 Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes. First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match 2 or more – Predict if a certain player will score 2 or more goals in the match 3 or more - Predict if a certain player will score 3 or more goals in the match For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer. Bets on players not taking part in the match will be void upon user request. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void upon user request. If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void. If a match is abandoned before a first goal is scored, all bets will be void.

18. Player to score goal X Predict the name of the player who will score the quoted goal. Own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the 18 original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer. Bets on players not taking part in the match will be void upon user request.

19. Time Of First/Next Goal Predict when the 1st /next goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes. Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count. If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So, for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

20. Team to score Goal X Predict which team will score goal X. Own goals count to the side credited with the goal. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets, unless specified.

21. Team To Score Goal X With Money Back on No goal Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

22. Last Team to score Predict which team will score the last goal. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets.

23. Next Team to Score 19 Predict which team will score the next goal based on the current score. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets.

24. Race to X Goals Predict if a certain team reaches the quoted number of goals first in the event. In case of an abandonment before 90 minutes have been played. Τhen all bets will be voided, unless settlement is already determined.

25. Both Teams to Score Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined. Yes” – meaning that both teams will score. “No” – meaning that either team will not score.

26. Both teams to score in 1st half Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

27. Both teams to score in 2nd half Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

28. Both Teams to Score And Totals • Yes and Over 2.5= both teams to score a goal AND there are at least 3 goals scored in total in the game. • No and Under 2.5= both teams do not score a goal AND there are up to 2 goals scored in total in the game. • Yes and Under 2.5= both teams to score a goal AND there are up to 2 goals scored in total in the game. 20 • No and Over 2.5= both teams do not score a goal AND there are at least 3 goals scored in total in the game. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

29. Matchbet and Totals Predict the winner of the match and if there will be over or under X goals scored in the match from the given options. If a game is abandoned, all bets will be void. Matchbet and Both Teams to Score Predict the result of the match at the end of regular time (90 minutes) and if the both teams will score in the match or not. Extra Time does not count for this market. If a match is abandoned, all bets will be void.

30. Total Score Predict the number of goals scored in the game, the user has the possibility to bet on exactly/range and more than. Bets are settled on the total number of goals scored by both teams in the match.

31. Total Team Goals/1st Half Total Team Goals Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. For example: Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1 st half Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1 sthalf

32. To Win to Nil 21 Predict if a certain team will win the game, without conceding a goal.

33. Winning Margin Predict the team to win the match and the victory margin. For example, in a match Team A vs Team B: Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc. Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc. Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc. Bet on No score draw wins only if the result is 0:0. Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc. Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

34. To Win Either Half Predict if a certain team will win at least one half of the game – no matter 1st or 2 nd half.

35. To Win Both Halves Predict if a certain team will score more goals than the opposition in both halves of the match. 36. Correct score Predict the correct score of the match by choosing from given results. If a correct score occurs that is not an option in our offer, all bets are lost.

37. Goals Odd/Even Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a 22 game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market: Odd/Even – bets on it are settled according to Full time score 1 st Half Odd/Even – bets on it are settled according to the 1 st half result only 2 nd Half Odd/Even – bets on it are settled according to the 2 nd half result only

38. Half with Most Goals Predict in which half most goals will be scored (1st, 2nd or Draw). Halftime/fulltime Excluding Overtime (HT/FT) Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

39. Clean Sheet Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

40. Come From Behind and Win Predict if a certain team will be down by one or more goals during any time of the match but will eventually win the match.

41. Corners Over/Under, Corners 1stHalf Over/Under, Corners 2nd Half Over/Under Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement 23 purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

42. Total Team Corners Total team corners are like Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

43. Race to X Corners Predict if a certain team reaches the quoted number of corners first in the event. In case of abandonment before 90 minutes have been played. then, all bets will be voided unless settlement is already determined.

44. First/Last Corner Predict which team will take the first/last corner in the game. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

45. Most Corners Predict which team will get more corners in a match. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

46. Next Corner 24 Predict which team will get the next corner, based on the current corner. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

47. Half with Most Corners Predict in which half most corners will be taken. If match is abandoned, all bets will be void, unless the market is already determined.

48. Corners Odd/Even Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

49. Team Corners Odd/Even Predict if the total corners taken in the match (by a certain team) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

50. Number Of Corners Predict the total corners taken in the match (by both teams). Three types of options are available: Exact, Range, X or more. Example: Corner Score: Team A 5-2 Team B Exact - Bet on Exact 7 wins Range - Bet on Range: 0-7, 0-8, 0-9, …, 1-7, 1-8, 1-9, …, etc. wins 25 X or more - Bet on 1 or more, 2 or more, ... , 7 or more wins Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

51. Team Number Of Corners Win/Loss is determined by the number of corners taken by the chosen team. Three types of options are available: Exact, Range, X or more. Example: Corner Score: Team A 5-2 Team B Exact - Bet on Team A - Exact 5 wins Range - Bet on Team A: 0-5, 0-6, 0-7, 0-8, …, 1-5, 1-6, 1-7, 1-8, etc. wins X or more - Bet on Team A - 1 or more, 2 or more, ... , 5 or more wins Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

52. Asians Handicap & Over/Under Corners FT/1st Half/2nd Half This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply. Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match. Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only. 26 Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

53. Corner X (2 Way) Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

54. Next minute markets Each market refers to a specific 1- or 5-minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count. For example: The 5-minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5-minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5-minute period 85:00-89:59 refers to the second half only and does not include second half injury time. Settlement will be made based on: 1. The official website of the competition 2. The data transmitted by our data providers 3. The data from the TV broadcaster covering the match 27 If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void. If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count. Goal will be settled on the time the goal is scored. • Corner is considered to have happened when it is AWARDED (not when it is taken). • Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown. • Penalty is considered to have happened when it is AWARDED (not when it is taken). • Free kick is considered to have happened when it is AWARDED (not when it is taken). • Goal kick is considered to have happened when it is AWARDED (not when it is taken). • Throw in is considered to have happened when it is AWARDED (not when it is taken).

55. Goal in Time Range Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise, bets will be void.

56. Team Goal in Time Range Bet on whether a goal will be scored by a certain team in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, 28 while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise, bets will be void.

57. Time of First/Next Team Goal Predict when the 1st/last goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes. Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count. If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So, for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute. Settlement will be made by the time given by the official match source as the time of First/Next goal is scored.

58. Time of Goal X Predict if the Xth goal will be scored before minute Y. Ex: Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

59. Time Of Team Goal Predict if the Xth goal of the named team will be scored before minute Y. Ex: Arsenal Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

60. Bookings/Team Bookings Over/Under This market is like Over/Under wager. Win/Loss is determined by cards accumulated for cards shown to both teams. Any card shown after the full-time whistle blow will be disregarded. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Yellow card 29 counts as 1 point and red or yellow-red card as 2. The second yellow for one player which leads to a red card is not considered. Consequently, one player cannot cause more than 3 booking points.

61. Yellow Cards Odd/Even Predict if accumulated yellow cards by both teams will add up to an odd or even number. When no cards are shown, it is considered as Even for settlement purposes. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle blow will be disregarded.

62. First Team Booking Predict which team will get first card of the match. The option “none”, for which the bet is won if no cards are shown, is available as well.

63. Team To Receive First Yellow Card Predict which team will get the first yellow card of the match. The option “none”, for which the bet is won if no cards are shown, is available as well.

64. Yellow/Red Cards Over/Under This market is similar to Over/Under wager. Win/Loss is determined by Yellow/Red cards accumulated for cards shown to both teams. All Cards shown are for regular play only, so any bookings that take place in extra time do not count for betting purposes (unless specified). Any cards cancelled by the referee during the match, shown to non-active players/managers and cards shown before the kickoff or after the final whistle do not count. Cards shown between the final whistle of regular time and the start of extra time do not count.

65. Number of cards Predict the number of the cards which will be shown in a match. If a player is sent off for 2 yellow cards, this counts as 2 yellow cards and 1 red card for betting purposes. If the match is abandoned for any reason, all bets will be void unless market is already determined, e.g. Team 1 over 2,5 yellow cards - 3 yellow cards awarded to 30 Team 1 before abandonment is settled as a winner. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle blow will be disregarded.

66. Sending Off Predict if a red card is shown in the match. Red cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

67. Winner of Time Range Predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

68. To Go To Penalties Predict if the match outcome will be decided after penalty shoot-out.

69. A Substitute To Score Predict if a substitute will score in the game.

70. Own Goal Scored Predict if there will be an own goal scored in the match.

71. Method Of Victory Predict how the match ends to get a winner.

72. To Go To Overtime Predict if the match goes to overtime.

73. Last Scoring Team Wins 31 Predict if the team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

74. Penalty awarded Predict if a penalty will be awarded in the match. If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

75. Penalty Scored Predict whether a penalty kick will be scored in a match. The “Penalty shoot-out” does not count for this market. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.

76. Kick Off Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kickoff has been made in the match, no matter if the match is later abandoned.

77. Assists (Selected Player) The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded. 78. Passes (Selected Player) An intentional played ball from one player to another. Crosses, throw-ins, and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs, and penalties can be played as a pass.

79. Offsides (Match/Team) Awarded to the player deemed to be in an offside position where a free kick is awarded.

80. Tackles (Team/Selected Player) 32 A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

81. Shots on target (Selected Player) Any intentional goal attempt which could result in: a) The ball goes into the net. b) The ball would have gone into the net but was stopped by a goalkeeper's save. c) The ball would have gone into the net but was stopped by a defender who is the last man. Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met. Shots blocked by another player, who is not the last man, are not counted as shots on target.

82. Shots (Selected Player) A shot is defined as any intentional goal attempt which could result in: a) The ball goes into the net b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man. c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are other defenders or a goalkeeper behind the blocker. d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player. e) The ball hits the frame of the goal.

83. Hit The Woodwork player props Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any other interference from players or the goalkeeper will count for settlement purposes.

84. Offside Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given 33 Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams. If a match is abandoned all bets will be void unless settlement is already determined.

85. First / Last Offside Predict which team will be caught first/last in an offside position in the game. If a match is abandoned all bets will be void unless settlement is already determined.

86. Fouls Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams. Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happen when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts. Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall" statistics from the official Bundesliga website. If a match is abandoned all bets will be void unless settlement is already determined.

87. Ball Possession Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started. For settlement purposes, possession Percentages are rounded to the closest number as follows: 50.4% > 50% 50.6% > 51% 34 Note: Greece - Super League: For settlement reasons, the statistics will be used as they appeared after the end of the match by the official TV provider of the Superleague. If a match is abandoned all bets will be void.

88. Passes A ball played intentionally from one player to another. Attempted passes also will be counted as valid for settlement purposes. If a match is abandoned all bets will be void unless settlement is already determined.

89. Shots on Target "Shots on Target" is like Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap. Win/Loss for Over/Under part is determined by shots on target of both teams. Note: Greece - Super League: For settlement reasons, the statistics will be used as they appeared after the end of the match by the official TV provider of the Superleague. If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

90. Total Throw In Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams. If a match is abandoned all bets will be void unless settlement is already unconditionally determined.

91. Outright/Winner 35 Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

92. To Qualify/Win the Cup Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

93. Relegation / Promotion Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

94. Group Winner / Qualify / Forecast / Points Bets settled on final Group standings. Group Winner – Predict the team which will win the group. Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs. Group Forecast – Predict the exact place the named team or teams will finish in. Group Points – Predict how many points a team will accumulate.

95. Elimination Stage Predict in which stage of a tournament a certain team will be eliminated.

96. Head 2 Head If one or more contestants fail to start the tournament, all bets are considered void. If both Teams reach the same stage, the bets will be void.

97. Team Goalscorer Predict which player of a certain team will score the most goals in a League/Tournament. 36 Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same number of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

98. Top Goalscorer Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated: Own goals will be ignored. Only League goals scored are counted. Goals scored in playoff matches are not counted. If two or more players score the same amount of goals, dead-heat rules apply.

99. To score and give an assist Predict if a certain player will score and offer an assist in the same game.

100. To score a penalty Predict if either of the teams involved in the game will score a penalty (only applies to ordinary time)

101. To Miss a penalty Predict if either of the teams involved in the game will miss a penalty (only applies to ordinary time)

102. Teams to Score Predicted if the home team scores, the away team scores, both team score or neither team scores.

103. Team Yellow Cards O/U 37 Predict if the total yellow cards shown to one of the teams is over or under a certain threshold.

104. Team Cards O/U Predict if the total yellow and red cards shown to one of the teams is over or under a certain threshold.

105. Most Yellow Cards Predict which team will be shown more yellow cards. The option for equal number of cards is included.

106. Most Offsides Predict which team will be caught in offside position more times. The option for equal number of offsides is included.

107. Most Fouls Predict which team will commit more fouls or if they will commit the same number of fouls.

108. Last Team to Score with Money Back on No Goal Predict which team will score the last goal of the match. If, when the bet is placed, no more goals are scored, the bet will be voided.

109. Fouls Asian Handicap Predict which team will commit more fouls after the foul handicap scores have been applied. The game must be completed for bets to have action and, unless specified, only includes ordinary time.

110. Booking Points Over/Under Predict if the total number of booking points will be over or under a certain threshold.

111. Team Highest Scoring Event Part 38 Predict if a team will score more goals in the first half, in the second half, or the number of goals will be qual in the 2 halves.

112. Double Chance & Both Teams to Score (6-way) Predict the outcome of the match (home team or draw, home team or away team, away team or draw) and if both teams will score in the match or not.

113. Corner x Predict which team will be awarded the x-th comer in the match. The option “none” means that the x-th corner will not be awarded. Extra Time does not count for these markets, unless specified.

114. Simulated Reality Leagues* Disclaimer: This rule does not apply to certain jurisdictions from the Restricted Territories list. Please contact your Compliance department for more details. Operators can add Simulated Reality Leagues (SRL) to their offer, via BetRadar, a well-known and independent sports odds provider. Thanks to large number of past matches and statistics collected during many years, we are able to have a very good representation of what each team are most likely to do during each minute of the game. From those data and thanks to the algorithm developed, we manage to transform those collected information from the previous 500 match statistics of each team into news odds and outcome for something totally realistic. It is a perfect representation of what each team are most likely to do during each minute of the game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day. These “Simulated Matches” are 90 (2x45) minutes long and the match have goals, corners, cards possession, offsides, etc, like any “normal” match. You can bet on those markets on many different competitions: Spanish La Liga SRL, English Premier League SRL, Turkish Super League SRL Bundesliga SRL, Italian Serie A SRL and many others. 39 Betting rules for Virtual Football (SRL) are identical as the Betting Rules for Football. All bets are being settled based on the official site of the provider https://sportcenter.sir.sportradar.com/simulated-reality.

Tennis

1. General

• In case of retirement, disqualification or change of surface, all bets that cannot be settled by the current score will be voided.

• Sets Betting: If a tennis match is not completed because of a player retirement or disqualification, all not decided set bets will be considered voided. For example: Game Federer - Wawrinka, Federer retired at 6-7 4-4. I win if I placed a bet on First Set Winner Wawrinka; I get my stake back if I placed bets on the Second Set Winner Federer; I get my stake back if I placed bets on Match Winner Wawrinka.

• Delay or Suspension: If a tennis match is completed, all bets stand as written. A delay in the start of a match will not affect the standing of bets, nor will a suspension, as long as play is resumed, and the match completed.

• In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner. For example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

2. All outright bets will be unaffected by change of surface or venue. All tournament results/statistics shall be settled using the official Tournament website.

3. Winner Full Time including Live Betting 40 If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

4. Total Games (over/under full event) In the event of retirement, disqualification or change of surface mid-match, bets will be voided unless there is no conceivable way the set and/or match can be played to its natural conclusion without unconditionally determining the result of that market. For example, if first set score is 6-4, second set score is 3-1 and retire happens, game over under 16.5 or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 17 games. Bets on over/under 17.5 or more will be voided.

5. Asian Handicap & O/U Sets Full Time including Live Betting Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one game for bets on O/U.

6. Game handicap full event If not played, all bets on game handicap will be voided. In case of started but not finished events, bets will be voided except for the ones that can be settled with the current score (Example: Handicap -5 game; score: 7-6; 6-7; 5-5, the bet will be settled as lost because in no scenario the player can win by this difference).

7. Total Set Games (over/under) Finished set stand, the unfinished set can be played to its natural conclusion and settled as in the example: Example: A set is abandoned at 4-4 I win if I placed a bet on Over 9.5 (since any natural conclusion to the set would have at least 10 games); I lost the bet if I placed a bet on Under 9.5 (since any natural conclusion to the set would have at least 10 games); 41 I get my stake back if I placed a bet on O/U 10.5 (it is undecided, the set could have ended 6-4).

8. Point Winner / 1st Point Winner Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5 th game – 1 st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

9. Game Winner Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7 th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

10. Champion's Tie-break For all bets referring to the number of games played, a “Champion's Tie-break” is counted as one game.

11. Total Tie Break / Tie Break in a match including Live Betting Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

12. Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set Predict the exact number of Tiebreaks during each match - 1, 2 or 3. If the full statutory number of sets hasn't been completed, all bets will be deemed as void. Money Line Winner for each possible set if there is a Tiebreak to be played. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement. 42 A match tie-break or Super Tie-break will be considered a game and does not count as a tie-break.

13. Game Exact Score Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

14. Game To Deuce Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1 st set – 4 th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

15. Game Total Points 3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2 nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

16. Number of Games Total games of both players in a set/match. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined.

17. Race to X Games Predict the name of the participant who reaches the quoted number of games first.

18. Set 1 Score After 4 Games 43 Predict the score after 4 played games. If the set is not completed all bets are void, unless the market has been already determined.

19. Set 1 Score After 6 Games Predict the score after 6 played games. If the set is not completed all bets are void, unless the market has been already determined.

20. Games including Live Betting Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

21. Points Won Over Under Predict the total won points by each player, in x game, n set.

22. Player To Win At Least One Set / Player To Win At Least Two Sets Predict if any of the two Players will or will not win at least 1 set during the match. Predict if any of the two Players will or will not win at least 2 sets during the match. If there was already one or two finished set(s) bets will be valid for settlement.

23. Exact Score (Set Betting) including Live Betting Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed or changed.

24. Total Player Games including Live Betting Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

25. Double Result 44 Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

26. Total Aces Total Aces is like Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

27. First Ace Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.

28. Most Aces Betting on the player to hit most aces in the match In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

115. To Win 1st Point Predict which player will win the first point. All bets placed after the coin toss will be void.

116. To Win 1st Game Predict which player will win the first game. All bets placed after the coin toss will be void.

117. 1st to win 3 games Predict which player will be the first to win three games. All bets placed after the coin toss will be void.

118. First Break Predict which player will break the opponent’s service game first. All bets will be void if a break does not take place. All bets placed after the coin toss will be void. 45

119. Double Faults Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed or changed.

120. First Double Fault Predict which player will serve the first double fault in the match. All bets placed after the coin toss will be void.

121. Most Double Faults Betting on the player to hit most double faults in the match In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

122. Fastest Serve Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name.

123. Winning Margin Predict the difference of total number of games won by winner and loser. Bets will be deemed as void if the full statutory number of sets is not completed or changed.

124. To hold first service game Predict if the player holds the first service game in the first set.

125. Game Of First Service Break Predict in which game is the first service break taking place. All bets will be void if a break does not take place.

126. Total Service Breaks Predict how many service breaks will take place.

127. Lose 1st Set And Win The Match 46 The player lost the 1st set but wins the match in the end. If a match is not completed because of a player retirement or disqualification, all bets will be void

128. Race To X Points Predict the name of the participant who reaches the quoted number of points first. 129. Points Handicap Predict the participant who will win the game with the handicap parameter in that set.

130. Points Over Under Predict the total game points over under in x game, n set.

131. 1st Set to hit most aces Predicts which player will hit most aces in 1st set. Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void. If there are no aces, bets will be void.

132. Win and Total games Combined Match Result and Total games. Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

133. Player X Not to face break point in match Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

134. Player X Not to lose serve in match Tie-breaks do not count a service game. The player must not be broken at any point during the match. 47 Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

135. Player X to win point in every return game in match Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

136. First Player to lose a service game Predicts which player will lose a service game first. Tie-breaks do not count a service game. For this to be a winner, the player specified must lose a service game.

137. Any Set To Nill Predict if either of the sets played will finish in 6 games. Outright Predict the winner of the tournament. In the event of a non-runner, all bets are void.

138. Winning Quarter/Winning Half Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter. Winning Quarter: choose which Quarter the winning player will come from (eg. 1st , 2 nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).

139. To Win a Quarter Predict the winner of the quarter. The player must start the tournament. 140. Finalists / To reach the final Predict the players that will reach the final of the tournament. Both players must start the tournament.

141. Head To Head 48 Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.

142. Stage of Elimination Player must start the first match of the tournament for bets to be valid.

143. Match Doubles Match result with most aces, least aces, most doubles faults, least doubles faults in the event. Customer is betting on which player will win the two named markets. · Equal number of aces or equal number of double faults will be deemed as a losing bet · In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

144. Match Trebles Match result with most/least aces and most/least double faults in the match Customer is betting on which player will win the three named markets. · Equal number of aces or equal number of double faults will be deemed as a losing bet · In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

145. Total Breaks in the Tournament A break is when a player loses their service game. The total amount of breaks played in every match across the named tournament.

146. Total Tie-breaks in the Tournament The total amount of Tie-break played in every match across the named tournament.

147. Highest 1st Serve percentage 49 Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost

148. Total breaks of serve in the match Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

149. Player x to win 4 or more Grand Slams before 2024 Player must win 4 Grand Slams before 31st December 2023.

150. Player x to win 2 or more Grand Slams before 2023 Player must win 2 Grand Slams before 31st December 2022.

151. Player x to win 1 or more Grand Slams before 2022 Player must win 1 Grand Slams before 31st December 2021.

152. First New Number 1 Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this ranking before. If a Player not in the selections reaches ATP number 1 in the world bets will be void.

153. Simulated Reality Leagues The Operator, via BetRadar, a well-known and independent sports odds provider, offers Simulated Reality Leagues (SRL). Thanks to large number of past matches and statistics collected during many years, we are able to have a very good representation of what each player are most likely to do during each minute of the game. From those data and thanks to the algorithm developed, we manage to transform those collected information from the previous hundreds match statistics of each players into news odds and outcome for something totally realistic. It is a perfect representation of what each player are most likely to do during each minute of the 50 game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day. These “Simulated Matches” are played in best of 3 Sets as a normal match. You can bet on events where you will find all your favorites and famous men and women players. Betting rules for Virtual Tennis (SRL) are identical as the Betting Rules for Tennis. All bets are being settled based on the official site of the provider.

American Football

1. General

• Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

• In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

• If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has been played for at least 55 minutes. If a game is suspended after 55 minutes and not resumed the same day, then, regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results. If the play is suspended before the completion of the 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money will be refunded. 51 All bets on the game will include overtime scoring unless otherwise specified. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action. Bets will be paid on the final result of a contest (normal time or extra time, where applicable). Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider. NFL Propositions will be graded using the results listed at www.NFL.com. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com

2. 2way (Including OT) Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

3. Total (Including OT) Predict if the points scored by both teams will be over or under a given number. In the event of a game being abandoned before 55 minutes played, all bets are voided unless settlement of bets is already determined.

4. 1x2 Winner Predict the winner of the game. Home, Draw or Away.

5. Spread Predict the winner of the game, applying the given spread (handicap).

6. Double chance (1X - 12 - X2) A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available: 52 1 or X - if the result is either a home win or a draw, bets on this option are winners. X or 2 - if the result is either a draw or away win, bets on this option are winners. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners. Bets do not include overtime.

7. Winning Margin Predict the team to win the match and the margin of victory. Overtime is included (if played).

8. Race to Predict which team will be the first to score X points in the game. If the match is not completed, then all bets are void unless the market has already been determined.

9. Halftime/Fulltime Predict the result of a match at halftime and fulltime. Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game. Bets on Halftime/Fulltime exclude overtime.

10. Team with Highest Scoring Half Predict the team with the highest scoring half. Tie is an option. If the match is not completed, then all bets are void.

11. Method of next score Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touch down, Field Goal or Any Other Score

12. Highest Scoring Half (3W) 53 Predict the highest scoring half. Second half does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

13. Highest Scoring Quarter (5W) Predict the highest scoring quarter. 4th Quarter does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

14. Next Score Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. Possible selections are: Team A or Team B

15. Total team points "Total team points" is similar to Over/Under Wager. Win/loss is determined by the points accumulated by a named team.

16. Odd/Even (Including OT) Predict if accumulated points by both teams will add up to an odd or even number.

17. To Go to Overtime Will the game be tied at the end of regulation time? If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is determined. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

18. Next team to score (Including OT) Predict which team will win next point - Home, No point or Away.

19. 1st Half - 3way The game or relevant half must be completed for bets to have action. 54 Bets settled on the first half result only. Bets will be void if the match is abandoned before halftime. If a match is abandoned during the second half, then all first half bets are still valid.

20. 2nd Half Bets settled on the second half result do not include overtime.

21. 1st Half Handicap The game or the relevant half must be completed for bets to have action. If a match is abandoned during the second half, then all first half bets are still valid.

22. 1st Half Total The game or relevant half must be completed for bets to have action unless settlement of bets has already been determined. If a match is abandoned during the second half, then all first half bets are still valid.

23. 1st Half - Draw No Bet If the match ends in a draw after the 1st half, all bets are considered voided. If a match is abandoned during the second half, then all first half bets are still valid.

24. 1st Half team score over under The game or relevant half must be completed for bets to have action unless settlement of bets was already determined. If a match is abandoned during the second half, then all first half bets are still valid.

25. 1st Half - Odd/Even The game or relevant half must be completed for bets to have action. If a match is abandoned during the second half, then all first half bets are still valid.

26. 1st Half - Next points (team) Which team will win xth point first half? Home, No point or Away. If a match is abandoned during the second half then all first half bets are still valid. 55

27. Highest Scoring Quarter Quarter with most points wins-1st, 2nd,3rd, 4th, Equals. Overtime is not included in 4 th Quarter.

28. 1 st/2nd/3rd Quarter 3way Home-Draw-Away The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

29. 4th Quarter 3way: Home- Draw-Away The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined. Overtime is not included (unless otherwise stated).

30. 1 st/2nd/3rdQuarter over/under The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

31. 4th Quarter over/under The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined. Overtime is not included (unless otherwise stated).

32. Total Field Goals Over/Under Predict the total number of successful field goals during a game from both teams. Field Goal - even if a team has failed to get into the end zone for a touchdown during their possession, they may feel they are close enough to exercise the option of kicking the ball between the goal posts for three points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

33. 1st Half Total FGs Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined. 56

34. 2nd Half Total FGs Predict the number of FGs in the 2nd Half. If the 2nd half is not completed, then all bets are void unless the outcome has already been determined. 2nd half does not include OT, unless otherwise stated.

35. First Scoring Team Wins The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

36. Last Scoring Team Wins The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

37. Longest Touchdown Scored How long will the longest touchdown of the game be. Ex: Over 25.5 yards or Over 30.5 yards. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

38. Shortest Touchdown Scored How short will the shortest touchdown of the game be. Ex: Under 30.5 yards or Under 35.5 yards. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

39. Team Last Touchdown Scorer The team of the player who scores the last Touchdown of the game. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

40. Touchdowns Over/Under The number of total touchdowns that both teams combined will score. The entirety of the time period on the wager (quarter/half/game) must be played for wager to 57 have action unless result has already been determined. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

41. Team to Score First Touchdown Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

42. Team to Score Last Touchdown Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

43. Two Point Conversion After a touchdown is scored, the scoring team has an opportunity to score additional points by either kicking the ball between the goal posts in the end zone (one point) or throwing or carrying the ball into the end zone from two yards away (i.e., the twoyard line) for two additional points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

44. Total Score Predict the number of goals scored in the game. User has the option to bet on exactly, range and x or more points.

45. Highest scoring event part Predict in which Event Part will be scored most. Field Goals Over/Under: Predict if the total number of successful field goals will be over or under a certain threshold.

46. Player Assists Over/Under Will a player get over or under a total of assists? Overtime is included.

47. HT/FT, Ordinary Time 58 Predict the result at halftime (home, draw or away) and at the end of the regulation (Overtime not included).

48. HT/FT, Whole Match Predict the result at halftime (home, draw or away) and at the end of the match. Overtime is included (regular season only).

49. Team to Make Xth Score Predict who will make the quoted score, from the given options, for the mentioned period.

50. Method of Xth Score Predict how the quoted score will happen, from the given options, for the mentioned period.

51. Team Method of Xth Score Predict how the specified team quoted score will happen, from the given options, for the mentioned period.

52. Xth Touchdown Scorer Predict the player who will score the quoted touchdown in the mentioned period.

53. Team Xth Touchdown Scorer Predict the player (from the specified team) who will score the quoted touchdown in the mentioned period.

54. Team to Lead After Every Quarter Predict if the specified team will be ahead after all 4 quarters or not. Ordinary time only.

55. Team to Win Every Quarter Predict if the specified team will win all 4 quarters or not. Ordinary time only. 59

56. Team to Score in Every Quarter Predict if the specified team will score in all 4 quarters or not. Ordinary time only.

57. Number of Field Goals Predict the number of successful field goals, from the given options in the mentioned period.

58. Number of Touchdowns Predict the number of touchdowns, from the given options in the mentioned period.

59. Player Pass Completions Over/Under Predict if the number of completed passes thrown by a specific player is over or under a certain threshold. Overtime is included.

Rugby

1. General Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes. If a game is suspended after 55 minutes and not resumed the same day, then, regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results. If playing is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded. All bets on the game will include overtime scoring unless otherwise specified. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled time to have action. Bets will be paid on the Final result of a contest (normal time or extra time where applicable). 60

2. 1x2 Full time excluding OT Predict the result of a match. Home, Draw or Away. The game must be completed for bets to have action.

3. 1x2 First Half Predict the result of the first half. Bets are void if the match is abandoned before half time. If a match is abandoned during the second half, then all first half bets are still valid.

4. 1x2 with Handicap, Full time excluding OT Predict which team will win the match after the handicap scores have been applied, including the handicap draw. The game must be completed for bets to have action.

5. 1x2 with Handicap, 1H Predict which team will win the first half after the handicap scores have been applied, including the handicap draw. The first half must be completed for bets to have action.

6. Asian Handicap, Full time excluding OT Predict which team will win the match after the handicap scores have been applied excluding OT. The game must be completed for bets to have action.

7. Asian Handicap, Match Predict which team will win the match after the handicap scores have been applied including OT. The game must be completed for bets to have action.

8. Asian Handicap, 1H Predict which team will win the first half after the handicap scores have been applied. The relevant half must be completed for bets to have action.

9. HT/FT, Full time excluding OT 61 Predict the result at half-time and end of regular time. Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.

10. Winning margin Predict which team will win the match and the victory margin. The game must be completed for bets to have action.

11. Points O/U, Full time excluding OT Total points of the game, over or under a parameter excluding OT.

12. Points O/U, Match Total points of the game, over or under a parameter including OT.

13. Points O/U, first half Total points of first half, over or under a parameter.

14. Tries O/U, Match Predict whether the total number of tries scored in the match will be over or under a specific figure.

15. First Team Try Predict the team to covert the first try. If no try is converted in the game, then bets will be void.

16. First Try Converted Select whether the conversion attempt after the first try will be successful. If the 1st try is a penalty try, no conversion is taken. Bets will then be settled on the conversion taken after the 2nd try. If the 2nd try is also a penalty try, bets will be settled after the 3rd try or whichever try is converted first. If the team opt against attempting a conversion, bets will be void.

17. Tries Odd/Even Select if the total tries in the match will finish odd or even. Regular time only. 62

18. Team to score try X Select the team that will score a certain try (2nd, 3rd and all subsequent scores). The “no score” option is included. Regular time only.

19. Team to score try X (2-way) Select the team that will score a certain try (2nd, 3rd and all subsequent scores). Regular time only.

20. Team to score last try Select the team that will score the last try. The “no score” option is included. Regular time only.

21. Team to score next try Select which team will score the next try in a given event. If no tries are scored after the bet was placed, the winning selection in this market will be “no try”. Regular time only.

22. Player to score try X Select a player to score a certain try in a match. Penalties tries do not count. (e.g. if the bet is on the 5th try in the match and it is a penalty try the winning selection in this market will be the scorer of the 6th try. If the 6th try is also a penalty try the winning selection in this market will be the scorer of the 7th try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”) Regular time only. For this market, if the selected player is named in the starting 15 for the game, then bets will stand for that player. If the player is not selected in the starting 15 then bets will be voided. We will price others upon request.

23. Next Tryscorer Select a player to score the next try in a match. These rules are applicable to 2nd, 3rd and all subsequent tryscorers. Penalties tries do not count (e.g. if the second try in the match is a penalty try the winning selection in this market will be the scorer of the third try. If the 3rd try is also a penalty try the winning selection in this market will be the scorer of the 4th try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”). Regular time only. 63 For this market, if the selected player is named in the starting 15 for the game, then bets will stand for that player. If the player is not selected in the starting 15 then bets will be voided. We will price others upon request.

24. Last Tryscorer Select a player to score the last try in a match. Penalty tries do not count (e.g. If the last try is a penalty try, the winning tryscorer selection in this market will be the scorer of the 2nd last try. If the 2nd last try is also a penalty try, the winning tryscorer selection in this market will be the scorer of the 3rd last try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”). Regular time only. If the selected player is named in the starting 15 for the game, then bets will stand for that player. If the player is not selected in the starting 15 then bets will be voided. We will price others upon request. For Last Tryscorers if the selected player participates in the match at any point, then bets will stand for that player. If they do not participate and remain on the bench, then bets will be voided.

25. Draw No Bet Predict which team will win the match in regular time. If match ends in a draw after regular time, all bets are considered voided.

26. Double chance (1X - 12 - X2) A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available: 1 or X - if the result is either a home win or a draw, bets on this option are winners. X or 2 - if the result is either a draw or away win, bets on this option are winners. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

27. First Scoring Team Wins 64 The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

28. Highest Scoring Half Predict the highest scoring half. Second half does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined. Highest Scoring Event Part: Predict which half will feature the most points. Excludes extra times. If the number of points scored is equal for the 2 halves, "Draw" will be settled as the result.

29. To Qualify Predict the team to qualify.

30. Race To Points Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / None selections are available for betting.

31. First Team To Score Predict the team that will score first in the mentioned period. The "Draw" option is included.

32. Team Score Over/Under Predict the total points scored by a certain team in the match. If the match is not completed, then all bets are void unless the market has already been determined.

33. Team Score Over/Under, 1H Predict the total points scored by a certain team in the first half

34. Team To Win Both Halves, Ordinary time 65 Predict which team will win both first half and second half. The game must be completed for bets to have action.

35. Odd/Even Predict whether the total number of points in the match will be odd or even.

36. 1st Team Try Predict which team will score the first try in the match.

37. Winner, Whole Event All bets will be settled on official tournament results.

38. Outright All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.

39. Outright Betting Without To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.

40. Rock Bottom To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.

41. To Reach Quarter Final To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

42. To Reach Semi Final To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website. 66

43. To Reach the Final To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

44. Name the Finalists To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website.

45. Winning Continent To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website.

46. First Time Winner To predict if the Tournament Winner has won the named tournament before. All bets settled via Official Tournament Website.

47. Winning Hemisphere To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website.

48. Winning Pool To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website.

49. Stage of Elimination To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website.

50. Top Tryscorer 67 To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

51. Top Team Tryscorer To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website.

52. Top Point Scorer To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most points, dead heat rules will apply. All bets settled via Official Tournament Website.

53. Total Tournament Red Cards To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

54. Total Tournament Yellow Cards Predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

55. Total Tournament Tries Predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.

56. Total Tournament Points Predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

57. Total Team Tournament Tries 68 Predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

58. Total Team Tournament Points Predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

59. Total Tournament Successful Drop Goals Predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

AFL - Australian Football League

1. General Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results. If playing is suspended before the completion of the 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded. All bets on the game will include overtime scoring unless otherwise specified. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

2. AFL betting rules

1. All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

2. Regular season fixtures and the Grand Final include extra time. 69

3. For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.

4. For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

5. Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.

6. Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall not apply. Final’s series do not apply.

7. For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.

8. Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.

9. Time of first goal markets is based upon official AFL clock.

10. For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.

3. Gameplay specifics

• Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point)

• Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.

• A goal umpire judges whether a goal or behind is scored.

4. Game length The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and 70 end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.[5] Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

5. 1X2 at Full Time excluding OT/1st Half/2nd Half/1st Quarter Bets can be placed by either selecting a Home Win, a Draw or an Away Win. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

6. Asian Handicap at Full Time excluding OT/1st Half/2nd Half/1st Quarter Predict which team will win a named period of a match after the handicap scores have been applied the game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

7. Over Under At Full Time Including Overtime/1st Half/2nd Half/1st Quarter Predict the total goals scored in a named period in a match. The game or relevant half/quarter must be completed for bets to have action unless settlement of bets has already been determined.

8. First Team to Score At Full Time Including Overtime/2nd Quarter/3rd Quarter/4th Quarter Predict which team will score the first in a named period of a match. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

9. Half Time/Full Time At Full Time Including Overtime Predict the result at half time and full time.

10. Highest Scoring Quarter/Half At Full Time Predict in which Quarter/Half most goals will be scored. The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets has already been determined. 71

11. Odd or Even At Full Time Including Overtime/1st Half /1st Quarter/2nd Quarter/3rd Quarter/4th Quarter Predict if accumulated goals will add up to an odd or even number in a named period. Total points for the relevant game/half/quarter to be odd or even. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

12. Race To (Points / Goals / Behinds) Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.

13. Outright As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position. 72

Ice Hockey

1. General Unless otherwise stated, all bets are for regulation time ONLY and do NOT include either overtime or penalty shootouts. Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for betting purposes is Rangers 3, Kings 3. If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal. Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs. "CSKA including OT", the final score for betting purposes is Dynamo 3, CSKA 2. If a match is postponed or cancelled for any reason, all bets will be cancelled, and stake refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time. Minimum time for action: Games must go a minimum of 55 minutes for action. If a game is suspended before the 55 minutes are completely played, all bets on the outcome of the game are refunded.

2. Grand Salami – NHL Predict total number of goals scored in all games scheduled in NHL for that given day. All scheduled games must play three full periods. If any of the games is canceled or abandoned before three full periods are played, all wagers will be void.

3. 1x2 At Full Time Excluding OT/1st Period/2nd Period/3rd Period Predict the winner of the relevant half/period.

4. Home Away at Full Time Including Overtime 73 Predict the winner of the match including overtime and penalties. The game must be completed for bets to have action, unless settlement of bets is already determined.

5. Over Under At Full Time Including Overtime/ Full Time Excluding OT/1st Period/2nd Period/3rd Period Predict the total goals achieved in a named period match. Examples: Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match. Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

6. Draw No Bet at Full Time Excluding OT Predict the winner team during ordinary time of a match. In case of draw after full time excluding OT, bets are voided.

7. Draw No Bet at 1st Period Predict the winner team at 1st Period. In case of draw after 1st Period, bets are voided.

8. Correct Score at Full Time/1st Period/2nd Period/3rd Period Predict the correct score in a named period of match. The game or period must be completed for bets to have action, unless settlement of bets is already determined.

9. Odd or Even at Full Time Including Overtime / Full Time Excluding OT 74 Predict whether the total number of accumulated goals in a match will add up to an odd or even number. Any match resulting in 0-0 will be settled as an even number of goals.

10. Asian Handicap at Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period Predict which team will win a named period of the match after the handicap scores have been applied. If a match is abandoned after 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

11. 1x2 With Handicap At Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match. If a match is abandoned before 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

12. Double Chance at Full Time Excluding OT/1st Period/2nd Period/3rd Period A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available: 1 or X - if the result is either a home win or a draw, bets on this option are winners. X or 2 - if the result is either a draw or away win, bets on this option are winners. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners. 75 The game or period must be completed for bets to have action, unless settlement of bets is already determined.

13. First Scoring Team Wins The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

14. To Go to Overtime Predict whether the game will go to overtime or not Markets will be settled according to game stats from the respective official competition site published on the day of the game.

15. Team to Score Goal X Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

16. Team To Score Goal X With Money Back on No goal Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

17. Total Score Predict the number of goals scored in the game, the user has the possibility to bet on exactly, range and more than.

18. Race to X goals Predict the participant who reaches the quoted number of goals first.

19. Team Score Over/Under Predict the total goals achieved by a named team. Over 0.5 - The bet will be a winner if the team scores 1 or more goals Under 0.5 - The bet will be a winner if the team doesn't score Over 1.5 - The bet will be a winner if the team scores 2 or more goals 76 Under 1.5 - The bet will be a winner if the team scores 1 goal or less Own goals are counted for betting purposes.

20. Last team to score Predict the team who scores the last goal of the match.

21. Matchbet and totals Combine 1x2 & over under, bets are settled as won only if both sub outcomes are won. Any other combination is lost.

22. Winning margin Predict the margin in which the winning team will win. Extra Time goals are not included.

23. Both teams to score Based on whether both teams score a goal or not in the match. Yes = both teams to score. No = either team not to score.

24. Penalty Predict which penalty type will be first to be awarded. 25. Team To Win All 3 Periods Predict if one of the two Teams will win all of the three Periods in the match. 26. Both Teams To Score At Least X Goals Predict if both of the Teams will score equal or more goals than the given number in the match.

27. To Win To Nil Predict which of the two Teams will manage to win the match without conceding a goal in regular time.

28. Highest Scoring Period 77 Predict which of the three Periods will have most goals scored in it.

29. Method Of Winning Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties

30. 1st Period/Full Time Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.

31. First/Last/Anytime Goalscorer Predict if a player will score first/anytime/last goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result. For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void upon request. If a match is abandoned after the first goal has already been scored, bets on First Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void. If a match is abandoned before a first goal is scored, all bets will be void.

32. Race to X Goals Predict the participant who reaches the quoted number of goals first in the game or relevant period. The option "None" is included.

33. Team Odd/Even Predict if the number of goals for a specific team will be odd or even. Ordinary time only.

34. To Score X Or More Goals 78 Predict if a player will score the specified number of goals or more. Ordinary time only.

35. Most Shots On Target Predict which team will have more shots on target, or if they will have the same number of shots on target. Overtime is not included.

36. Players If the relevant player does not get any playing time in the match, bets on him will be void upon request. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats. A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

37. To Qualify Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void. To qualify bets, Include overtime/shootouts.

38. Winner Bets settled on final league/tournament position include playoffs.

39. Group Winner Bets settled on final Group position.

40. Finishing Position Predict which team will be ahead in final tournament position. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

41. Regular Season Point Totals All scheduled games must be played for wagers to have action. 79

42. Regular Season Wins All scheduled games must be played for wagers to have action.

43. Shots on Goal Shots on Goal is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.

44. Relegation If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.

45. Series score Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

46. Elimination Stage Predict in which stage of a tournament a team will be eliminated.

47. To Win Series Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

48. Head 2 Head If one or more contestants fail to start, all bets are considered void, and stakes will be refunded. 80

Handball

1. General For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time (an extension of normal time) will not count unless specified. If a match is postponed or cancelled for any reason, all bets will be cancelled, and stake refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time; If a match is abandoned before full time is reached, and not completed in the day it was scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment. If a match venue has changed, then the bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided. Some leagues playing system follow the so-called Mercy Rule: If a team is leading by 7 goals or more in the final five minutes of the game, the game is over, or if a team is up by 15 at halftime or any point thereafter, the game is over. In such cases we will settle all bets according to the official scores. The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. Game props: All game props, including the following markets, will be settled on regulation time only and will exclude overtime, if played: 81 Game total odd/even Double result

2. 1X2 At Full Time Excluding Overtime Predict the result for the game. Bets are made by selecting a Home Win, a Draw or an Away win: 1 – Home Win X – Draw 2 – Away Win If the game is abandoned, all bets are voided.

3. 1x2 at first half Predict the result at half time. If the game is abandoned, all bets are voided unless the first half already finished.

4. Double Chance At Full Time Excluding Overtime A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available: 1 or X - if the result is either a home win or a draw, then bets on this option are winners. X or 2 - if the result is either a draw or an away win, then bets on this option are winners. 1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

5. Asian Handicap at Full Time/ 1st Half Predict the winner of a named period, applying the given handicap. The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

6. Odd or Even at Full Time/ 1st Half/ 2nd Half A prediction of whether the total number of accumulated goals by both teams in a named period will add up to an odd or even number. The game or relevant half must 82 be completed for bets to have action, unless settlement of bets is already determined.

7. Over Under At Full Time/ 1st Half Predict if the total number of goals scored by both teams in a named period will be over or under a given number. If the game is abandoned, all bets are voided unless the bets are already decided.

8. To Go to Overtime Predict if the game will be tied at the end of regulation time. If the goals are tied (Tie on aggregate, for two leg events, where the away goal rule may also apply), then overtime will come into play where the teams will play two additional 5-minute halves, until a winner is determined. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

9. Team to Score Goal X Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

10. Team To Score Goal X With Money Back on No goal Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

11. Total Score Predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

12. Winner of Time Range Predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

13. Half with Most Goals 83 Predict which half will have the most goals scored (1st, 2nd or Draw).

14. Race to X Goals Predict the participant who reaches the quoted number of goals first in the game or relevant half.

15. Team Score Over/Under This market is similar to Over/Under Wager. Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Extra Time goals are not included.

16. Team Score Odd/Even Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number. Extra Time goals are not included.

17. Winning Margin Predict by how many goals the winning team will win the game. Includes Tie. Extra Time goals are not included.

18. Halftime/Fulltime Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

19. Draw No Bet Predict which team will be the winner. If the relevant period of the match after regular time ends in a draw, all the bets are considered voided.

20. Outright/Winner Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

21. To Qualify 84 Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

22. Finishing Position Predict which team will be ahead in the final standings of the tournament. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

23. Group Winner Predict the team to win the group. Bets will be settled on the final Group positions.

24. Top Goalscorer/Top Team Goalscorer Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.

Basketball

1. General Minimum Time for Action: NBA games (or any games with format 4x12min) must play for at least 43 minutes to have action. For all other basketball leagues, games must play for at least 35 minutes unless otherwise specified. For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time, as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results. If playing is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all money refunded. All bets on the game will include overtime scoring, unless stated otherwise. 85 Champions League - If a match finishes in a tie and overtime is not played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes. If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time. Overtime does not count for bets concerning the 4th quarter (1x2 4th Quarter, Home Away 4th Quarter, Over/Under 4th Quarter, Asian Handicap 4th Quarter, etc.) unless otherwise stated; Unless noted before a contest, all events must be played on the scheduled date and at the scheduled place to have action. These rules apply to both college and professional basketball. NBA results are graded using stats from www.NBA.com; NCAA Basketball results are graded using stats from www.espn.com;

2. 1X2 At Full Time/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided. Overtime’s score is excluded from 2nd Half and 4th Quarter markets. All Quarter markets will be settled according to the result of the relevant quarter. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void.

3. Home Away at Full Time Including Overtime Predict which team will be the winner. The match must end for bets to stand.

4. Over Under at Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter 86 Predict if the points scored by both teams in the named period will be over or under a given number. All Quarter markets will be settled according to the result of the relevant quarter. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. The game or relevant half/quarter must be completed for bets to have action.

5. Asian Handicap at Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter. Predict which team will be the winner in the named period, applying the given spread to the score. All Quarter markets will be settled according to the result of the relevant quarter. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.

6. Double chance A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available: 1 or X - if the result is either a home win or a draw, bets on this option are winners. X or 2 - if the result is either a draw or away win, bets on this option are winners. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

7. Highest Scoring Half/Quarter Predict in which half/quarter most points will be scored. OT is not included in 2nd Half/4th Quarter.

8. To Go to Overtime 87 Predict in which half/quarter most points will be scored. If overtime is played, while the regulation time result was not tied, all bets will be void.

9. Race To X Points Predict which team will be the first to reach “X” points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.

10. Winning Margin Predict the winning team and exactly by how many points this team will win by choosing from given options.

11. Team Score Over Under Predict if a certain team will score more or less points than a given number.

12. 2nd/3rd/4th Quarter Total Team Points Predict if a certain team will score more or less points in 2nd /3rd Quarter than a given number. Predict if a certain team will score more or less points in 4th Quarter than a given number. Overtime not included if played.

13. Team Odd/Even Predict if the points scored by a certain team will add up to an odd or an even number.

14. Total Odd/Even Predict if the points scored by both teams will add up to an odd or an even number.

15. 2nd Half Odd/Even Predict if the points scored by both teams in 2nd half will add up to an odd or an even number. Overtime not included if played.

16. 2nd Half Teams Odd/Even 88 Predict if the points scored by a certain team in 2nd half will add up to an odd or an even number, overtime not included if played.

17. 2nd/3rd/4th Quarter Odd/Even Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number. Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number. Overtime not included if played.

18. 2nd/3rd/4th Quarter Teams Odd/Even Predict if the points scored by a certain team in 2nd/3 rd Quarter will add up to an odd or an even number. Predict if the points scored by a certain team in 4th Quarter will add up to an odd or an even number. Overtime not included if played.

19. Last Team to score Predict which team will get the last point based on the current scores.

20. First Team to Score Predict which team will score first.

21. HT/FT Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.

22. Which team wins jump ball Predict which team will have the first possession/jump ball.

23. Points Won Over Under Total points of a team is over or under a parameter.

24. Point Winner 89 Which team will get the X-th point?

25. Last Scoring Team Wins Predict if the team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

26. Total Score Predict the number of points scored in the game, the user has the possibility to bet on exactly, range and more than.

27. Team with the Highest Scoring Quarter Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type does not include overtime, if played. Push rules apply.

28. Player Points Over/Under Will a player get over or under a number of points in the match? Overtime points are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

29. Player Turnovers Over/Under Will player have over or under the chosen number of turnovers. A turnover can result from the ball being stolen, the player making mistakes such as stepping out of bounds, illegal screen, a double dribble, having a pass intercepted, throwing the ball out of bounds, three-second violation, five-second violation, or committing an error such as traveling, a shot clock violation, palming, a backcourt violation, or committing an offensive foul. A technical foul against a team that is in possession of the ball is a blatant example of a turnover, because the opponent is awarded a free throw in addition to possession of the ball. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

30. Player Points, Assists and Rebounds Over/Under 90 How many combined points, rebounds, and assists will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

31. Player Assists Over/Under Will a player get over or under a total of assists? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

32. Player Points and Assists Over/Under How many combined points and assists will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

33. Player Rebounds Over/Under Will a player get over or under a number of rebounds in the match? Overtime rebounds are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

34. Player Three's Made Over/Under How many three points shots will the player score in the match. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

35. Player Points and Rebounds Over/Under How many combined points and rebounds will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

36. Player Assists and Rebounds Over/Under How many combined assists and rebounds will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game. 91

37. Player to Score First Basket Resulted on the first player to score in the game, inclusive of free throws, as per official box score provided by official sources.

38. Player to Record A Triple Double Will the chosen player record a triple double? Player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

39. Player Blocks Over/Under How many blocks will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

40. Player Steals and Blocks Over/Under How many combined steals and blocks will a player get? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

41. Player Steals Over/Under Will a player get over or under a number of total steals? Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

42. Player Double Double Double/Double, player must record 10 or more in two of the following 5 statistical categories: Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

43. 3x3, Streetball, Big3 92 3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.

44. Winner / Outright Bets will be settled according to the final league position including Play offs and according to the official site of the event.

45. Regular season wins All scheduled games must be played for wagers to have action.

46. To Qualify Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

47. Special Markets To make the Final Four

To make the top four in playoffs (semifinals). A settlement will be determined according to the information provided by the official site of the Tournament.

To make the Playoffs To make the Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament.

Team Regular Season Win Total OU

How many games a team will win in regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Regular Season MVP

Official award for most valuable player of the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

MVP of the Month

Official award for most valuable player of the month. Players must play in at least one regular season match in the specific month for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the month not being completed in the pre-defined schedule, all bets are void.

Final Four MVP

Official award for most valuable player of final four. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.

MVP of the Round

Official award for most valuable player of a specific round. Players must play in the matchup of that specific round for the bets to stand. A settlement will be made according to the information provided by the official site of the Tournament in which the game is played. In the eventuality of the round not being completed in the predefined schedule, all bets are void.

Best Defender

Official award for best defender throughout the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Rising Star

Official award for the best ''rising star'', young player of the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Coach of the Year

Official award for the best coach of the year. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in. Final Four Top Scorer Which player will score the most points in the final four? Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void. Finals Top Scorer Which player will score the most points in the finals? Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Finals not being completed in the pre-defined schedule, all bets are void.

Series Total Games OU

How many games will be played in the series? Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

To finish higher in regular season H2H

Which team will finish in a higher position in the regular season? A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Series Correct Score

With what exact score will the series finish. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament. Series game handicap A team to cover a particular series game handicap. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Country of the winning club

Which country the winning club will be coming from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in. Number of teams from a country to make the Final Four Number of teams from a specific country to make final four (semifinals). A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Number of teams from a country to make the Playoffs

Number of teams from a specific country to make Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Points scored in the Regular Season OU

How many points a team will score in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in, or the remaining games do not affect the result.

Points conceded in the Regular Season OU

How many points a team will concede in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Games Won in the Regular Season

How many games a team will win in regular season (exact number). A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar  year as it was originally due to finish in, or the remaining games do not affect the result.

1st coach to leave the team

Who will be the 1st coach to leave their team for any reason? A settlement will be determined according to the information provided by the official site of the Tournament.

Outright Winner Double Chance (inc playoffs)

Which two teams can win the league? Settled as a winner if either one of the teams win the competition (Incl. Playoffs). A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Reach Finals

To make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Final Matchup

Which two teams will play in the final? Settled as winner if both teams make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Finish Top (Regular Season)

Which team will finish the regular season in the first position? A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined  schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in, or the remaining games do not affect the result.

Rock Bottom (Regular Season)

Which team will finish the regular season in the last position? A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in, or the remaining games do not affect the result.

Finishing Position (Regular Season)

What will be the final regular season position for a team? A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

To Win Series

Which team will win the series? Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

When will series finish

In how many games the series will be finished. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Series Leader after X games

Which team will be leading the series after an exact number of games? Bets are void if the statutory number of games are not completed or are changed. A settlement 99 will be determined according to the information provided by the official site of the Tournament. Game and Series double Which team will win an exact game and the series after? Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Top Scorer (Inc. Play offs)

Which player will score the most points throughout the whole season? Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Country of the Top Scorer

From which country will the top scorer be from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Points

How many points a player will score in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Rebounds 100

How many rebounds a player will collect in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Assists

How many assists a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Blocks

How many blocks a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Steals

How many steals a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Top Rebounder (Inc. Play offs)

Who will be the Top Rebounder throughout the whole season? Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Team X to win all regular season games

Team to win all games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in, or the remaining games do not affect the result.

Team with most Away Wins in Regular Season

Team to win most away games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Team to Lead After Every Quarter:

Predict if the specified team will be ahead after all 4 quarters or not. Ordinary time only.

Team to Win Every Quarter:

Predict if the specified team will win all 4 quarters or not. Ordinary time only.

Team to Score in Every Quarter:

Predict if the specified team will score in all 4 quarters or not. Ordinary time only.

HT/FT, Ordinary Time:

Predict the result at halftime (home, draw or away) and at the end of the regulation (Overtime not included). 102 HT/FT, Whole Match: Predict the result at halftime (home, draw or away) and at the end of the match (home or away). Overtime is included.

Baseball

1. General The Operator does not recognize postponed games, protests or overturned decisions for betting purposes. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time, then all bets are considered to no action. MLB Propositions will be graded using the results listed at www.MLB.com

2. Match Winner Predict which team will win the game. There must be at least 5 full innings of play, unless the team batting second is leading after 4.5 innings, for bets to stand. If the game is called or suspended after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).

3. Over Under Predict the total runs achieved in a match. The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action. If the total has already gone over the quoted total, then bets on over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined. E.g. MLB game is called or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being 103 settled as losers, since any natural conclusion to the match would have at least 11 runs; 3-way Money Line market is related to the first 9 innings. Settlement will exclude any extra inning(s) played. Extra Innings market refers to any inning(s) played after the full 9 innings ended in a tie. Highest Scoring Period will be settled with the result including any extra inning(s) played. For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise. In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.

4. Asian Handicap The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action; If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called;

6. First Scoring Team Wins Predict if the team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

7. Last Scoring Team Wins Predict if the team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

8. Total Score Predict the number of runs accumulated in the game. The user has the possibility to bet on exactly, range and more than.

9. Highest scoring event part Predict in which Event Part (Inning/Half) will be scored most.

10. Live-Betting All bets are action regardless of pitching changes. Extra innings count.

11. MLB wagers Action

Bet A wager on team vs. team regardless of the starting pitchers. Once a wager is placed, the odds are locked in, regardless of starting pitcher change(s) before the start of the game. Names of the starting pitchers in the selections are simply for informational purposes. The Action rules apply on wagers placed on all markets with the exception of the Listed Pitchers markets.

Listed Pitchers

Bet A wager that specifies the starting pitchers for both teams or either team. The name(s) of the listed pitcher(s) that are relevant for the wager will be included in the market name. If one (or both) of the starting pitchers listed on the wager do not start, the wager is void. The Listed Pitchers rules only apply to the pre-live Listed Pitchers markets. Note - any Listed Pitchers wagers will not be available for Cash Out when the game is live.

Live Betting

Names of the starting pitchers in the selections for live betting are simply for informational purposes. Live wagers are action regardless of pitching changes. Cash Out Note: For any Action bets, Cash Out will not be available in the following scenarios: - When the game is now live. - When there is a starting pitcher change after you make your bet and before the start of the game.

Money line

Predict which team will win the game.

Regular Season Wins/Matchups

Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.

Regular Season Specials / Stats

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count. All bets stand regardless of team relocation or team name change. The official site of the governing organization will be used for settlement purposes and any subsequent amendments to the results will not affect bets.

Run line

Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start. Run line -1.5 You win if your team wins the game with a run difference of two or more. Run line +1.5 You win if your team wins or losing with in exactly a one run difference.

O/U Runs / Totals / 2W

Total Line Predict the total runs achieved in a match. Over 9.5 Your bet wins if there are more than 9 runs in the match otherwise your stake is lost. Under 9.5 Your bets wins if there are less than 10 runs in the match otherwise your stake is lost. Under 9 Your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost. Over 9 Your bet wins if there are more than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Total Hits

Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

Odd/Even

A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

Series betting

Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.

1st To 3 Runs

Predict which team will be the first to score 3 runs. If neither team scored 3 runs bets on 1st To 3 Runs will be void.

1st / Last Home

Run First/Last home run means betting on which team will score the first / last home run. If an Event is finished without any home run being scored, then all wagers on First/Last home run will be void. If an Event is abandoned after home run scored, then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored, then all wagers on First/Last home run will be void.

Total Team Runs

Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)

Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win. 1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live) 108 Bet type to predict the winner at the end of the first inning which includes preset advantage.

1st Inning O/U (pre-match) and 1-9 inning line-totals (live)

Predict the number of total runs accumulated by both teams at the end of the 1st inning.

1st Inning O/E

Predict if the total runs accumulated by both teams will be odd or even. Team with highest inning Which team will score most runs in an inning? Push rules apply.

3/5/7 Innings Lines/Totals

Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.

Exact Score First 3/5/7

Innings Bets will be finalized after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.

Both Teams Score First 3/5/7

Innings Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless result has been determined.

3W RunLine and 3W Handicap

Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.

3W Total Runs

Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.

Winning Margin

Predict the winning team and exactly by how many runs this team will win by choosing from given options.

Total Team Runs O/E

Predict if the number of runs accumulated by the relevant team will be odd or even.

Double Result / HTFT

Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.

MLB Player Props Rules

On any prop, the player(s) must start, and either throw at least one pitch (if pitchers) or have at least one plate appearance (if position players) in the designated game for the wager to have action. On any batting props, the opposing listed pitcher must start and throw at least one pitch for the wager to have action. For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead). For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases). Pitcher propositions “Total Runs Allowed” include both earned and unearned runs. Head to head player props for a specific game will have action as long as those players start and the game becomes official.

MLB Grand Salami

Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8.5 if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed, all wagers will be voided.

Note For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.

To Qualify Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.

Outright Bets settled on final league position include play offs.

Highest Scoring Event part: Predict which inning will feature the most points. Excludes extra inning, if 2 or more innings have the same score, Draw will be settled as the result.

Volleyball

1. General If a match is suspended before full time is reached, and not completed the same day, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

2. Match Winner Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

3. Live-Betting If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.

4. Handicap Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed or changed.

5. Over/Under Predict over or under a given number of sets will be played in order for the winner to be determined. 6. Set Score Predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed or changed. 7. Total Points Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.

8. 1st/2nd/3rd/4th/5th set Winner Predict the winner of the relevant set.

9. 1st/2nd/3rd/4th/5th Handicap Predict the winner of the relevant set, considering the given point Handicap.

10. 1st/2nd/3rd/4th/5th set Over/Under Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.

11. Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even  Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

12. 1st/2nd/3rd/4th/5th set Winning Margin Predict by how many points a named team will win the relevant set.

13. 1st/2nd/3rd/4th/5th set Correct Score Predict the correct score in points of the relevant set.

14. Total team points Predict if the points scored in the match by a relevant team will be over or under a given number.

15. To Win At Least One Set Predict if a certain team will win at least on set in the match. Total Sets To Exceed The Score Limit Predict the number of sets that will exceed the score limit.

16. Outright Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.

17. Group Winner Bets are settled according to the final Group position.

18. Player Performance / H2H Players At the Player Performance markets (Points, Blocks/Aces etc.) the selected player has to take part at the game /tournament in order for the bets to stand. At the H2H Players markets (Points, Blocks/Aces etc.) all the selected players have to take part at the game/tournament in order for the bets to stand. If a match is abandoned all bets will be void unless settlement is already determined.  Settlement will be made based on the official data of the competition. Dead-heat rules apply.

Snooker

1. General Match-up betting is based upon the correct selection of the player who officially wins the match. In the event of a match started - with the break for the first frame - but not completed for whatever reason, the player progressing to the next round (or being declared winner of the competition/championship) will be considered the winner. In the event of a match not starting at all, all bets will be refunded. Frame betting is based upon the correct selection of the final score of a snooker match. In the event of a match started but not completed for whatever reason or a match not starting at all, all bets will be refunded.

2. Money line Predict which player will win the match. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.

3. Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

4. Over/Under  If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

5. 1st Frame Markets In the event of the first frame not being completed bets will be void unless the outcome has already been determined.

6. First Legally Potted Colour/To Pot First Ball/To Pot Last Ball In the event of a re-rack the original frame will count for settlement purposes providing a color/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.

7. First Frame Player Total Points Odd/Even For settlement purposes zero counts as Even.

8. First Frame Total Points In the event of a re-rack all points count towards First Frame Total. First

9. Frame Breaks In the event of a re-rack breaks of above 50 and 100 counts before and after a rerack is agreed.

10. First Frame Foul In the event of a re-rack a foul can occur any time before or after a re-rack is agreed. 11. Match to go to the Deciding Frame If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

12. 147 in the Match In the event of a match starting but not being completed bets will be void unless the outcome of the specific market is already determined.

13. Number of Centuries in the Match If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.

14. Highest Break in the Match In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

15. 1st to 3 Frames Predict which will be the first to reach 3 Frames. Either player must win 3 frames for bets to stand. Score After 1st 4 Frames The first 4 frames must be completed for bets to stand.

16. Asian Handicap Predict which player will win the match after the handicap scores have been applied.

17. Matchbet And Totals Predict the winner of the match and if there will be over or under X frames played in the match from the given options.

18. Team Score Over/Under Predict the total points scored by a certain player in the specified frame.

Horse Racing

1. All bets are settled in accordance with the official result at the time of the "weigh in". Any change to a result after this point will not count;

2. Walkovers and voided races count as races but any horse involved will be treated as a non-runner.

3. Ante-Post bets are settled at the odds and place terms applicable at the time of acceptance. Should a wrong odds or place terms be given in error we reserve the right to settle the bet at the correct odds/place terms that were available at the time the bet was struck.

4. Non-Runners and Withdrawals: If a horse is withdrawn before coming under starter's orders or is officially considered by the starter to have taken no part in the race, then all bets on that horse are voided. Your stakes will be returned on the withdrawn horse and winning bets will be subjected to a deduction in accordance with Deductions Rule 4(c).

5. Non-Runners and Withdrawals: The size of the deduction will be based on the odds of the withdrawn horse at the time of its withdrawal at the following rates.

6. If your horse racing bet has not returned as much as you thought it would, the first thing to do is check if the race was affected by rule 4.

7. Deductions (Rule 4): Any races containing non-runners are subjected to this (Rule 4), which can mean some of the winnings are deducted from winning bets. The size of the deduction depends on the odds of the nonrunning horse. The table below is the rate of deduction. From odds To odds Deduction in % 1.00 1.19 85 1.20 1.25 80 1.26 1.30 75 1.31 1.40 70 117 From odds To odds Deduction in % 1.41 1.53 65 1.54 1.62 60 1.63 1.80 55 1.81 1.95 50 1.96 2.20 45 From odds To odds Deduction in % 2.21 2.50 40 2.51 2.75 35 2.76 3.25 30 3.26 4.00 25 4.01 5.00 20 5.01 6.50 15 6.51 10.00 10 10.01 15.00 5 15.01 None Deduction example: You place a GBP 100 bet 30 minutes before the race starts on a horse at odds of 8.00. A horse at odds of 6.00 cannot run and is considered to be a non-runner. The odds 6.00 are the last odds offered on the non-running horse. Your horse wins the race at odds of 8.00 and you would normally win GBP 800. 118

1. Because there was a non-runner in the race, deductions will apply to your winnings.

2. Your winnings will be: ((Your odds-1) x (1-reduction factor) x Your stake + Your stake)) = Your winnings (8-1) x (1-0.15) x GBP 100 + GBP 100 = 7 x 0.85 x GBP 100 + GBP 100 = GBP 695 3. You can find the reduction factor of 15% by looking it up in the table above. 4. If you have picked a winner and if reduction factors occur, the original odds and the effective odds (after the reduction factor) will be displayed in 'My transactions' as such: 8.00 (6.95).

8. Early morning prices/day of event prices: a. After the final declarations stage, Non-Runner no-bet will apply. b. Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race, it would be treated as a non-runner. c. In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

9. Double Engagements: Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race, it would be treated as a nonrunner.

10. Re-runs: In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

11. Postponements: a. If a race is abandoned or declared voided, then any bets will be voided. If the race is postponed to a future day and the final Declarations stand, all bets will stand;  b. However, all single bets on horse racing will be voided and any selection involved in cumulative bets will be treated as a nonrunner if: a. The race is abandoned; b. The race is officially declared voided; c. The conditions of the race are altered after bets have been made; d. The venue is altered; e. The running surface is altered (e.g. from Turf to All Weather).

12. Each-Way Betting: a. All bets are settled to win unless 'Each-Way' is selected; b. An Each-Way bet is made up of two bets. It contains one bet for your horse to "Win" and a second bet for your horse to be "Placed". Each bet is placed at the stake amount you have entered, so the total cost of an each way bet will be double the amount you entered stake, as you are placing two bets; c. The "Place" terms will be as advertised for the event. In general, for UK horse racing, the 'Place' part of Each-Way bets will be settled using the following 'Place' terms: a. Less than 5 runners - the place money is invested to win; b. Races of 5, 6 or 7 runners - one 1/4 the odds - first two places; c. All other races of 8 or more runners 1/5 the odds - first three places; d. Handicap races with 12 - 15 runners one 1/4 the odds - first three places; e. Handicap races with 16 or more runners 1/4 the odds - first four places; f. In all races the number of runners will be the runners coming under starters orders. Bets will not be accepted where the place stake exceeds the win stake. 120

13. Ante-Post Betting: a. All bets are placed on the named horses; b. Ante-Post wagers are accepted on the basis all-in run or not, entered or not c. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided; d. If a named horses (No reserves) is selected and a reserve runs in place of the named horses, then the bet will be settled as a nonrunner; e. All bets will stand irrespective of vacant traps, voided races and abandoned meetings. Dead-heat rules apply to outright result if multiple winners; f. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed; g. Payment will be made on the official result of races. Demo reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

14. Insurebet 2 places: Price offered is for the horse to win the race. If the horse finishes second the bet stake is returned. In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Rule 4 based on the win price of the withdrawn horse(s) at the time of withdrawal. Normal dead-heat rules apply.

15. Insurebet 3 places: Same as above only that stake is being returned if the horse finishes second OR third.

16. Insurebet 4 places: Same as above only that stake is being returned if the horse finishes second, third OR fourth.

17. Winner Without Favourite: Predict on a horse to win on an event without a nominated selection(s), for settlement purposes the finishing position of the ‘without’ selection(s) will be ignored. In the event of a horse being 121 withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Rule 4 based on the win price of the withdrawn horse(s) at the time of withdrawal. Normal dead-heat rules apply.

18. Finish exactly: Predict on a horse to finish on the exact position that was selected. In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Rule 4 based on the win price of the withdrawn horse(s) at the time of withdrawal. Normal dead-heat rules apply.

Greyhounds Racing

1. All bets are placed on the named greyhounds;

2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;

3. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided;

4. If a named dog (No reserves) is selected and a reserve runs in place of the named dog, then the bet will be settled as a non-runner;

5. All bets will stand irrespective of vacant traps, voided races and abandoned meetings. Dead-heat rules apply to outright result if multiple winners;

6. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;

7. Payment will be made on the official result of races. Demo reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

Fighting

1. General When the bell sounds to start the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul. Any fight that is considered "no contest" will have all wagers refunded. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

2. Method of Victory If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void. Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in.

3. Total Rounds If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2-minute rounds over 1:00 will define the half of the round. For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds

4. Knockdown Betting For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

5. Round or Group of Rounds Betting If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned. For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a  Technical Decision before the end of the fight all bets will be settled as a win by Decision.

6. What Round Will Fight End/When Will the Fight End If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For betting purposes ‘Fight to Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds. In the event of a Technical Decision being declared, then settlement of both markets will be based on the final completed Round. This rule applies to Total Rounds as well.

Bandy

1. General Unless otherwise stated, all bets are for regulation time only and do not include overtime. In tournaments, if a new market is formed at the end of regulation time, e.g. To Win in Overtime, then the penalty shootouts count. Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes, then all bets stand except all bets that refer to either the first or the second half. Change of Venue: If a match venue is changed, the bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then the bets placed based on the original listing will be voided. Halves markets: The relevant half must be completed for bets to have action unless the specific market outcome is already determined. All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

2. Specific Market Rules

• Total Goals Odd/Even – If there is no score all bets will be settled as Even.

• Winning Margin – includes Tie.

• Winning Margin 3 way – includes Any Other Result.

• Winning Margin 5 way (Any Team) – includes Tie.

• Highest Scoring Half – Predict the highest scoring half. Excludes overtime. Includes Draw.

• Team with Highest Scoring Half – Predict the team with highest scoring half. Push rule apply.

• Half Time / Full Time – Predict the winner at the end of the 1st Half and the Full-Time winner.

• Race to X Goals – includes Neither.

Floorball

1. General All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. All match markets will be settled on the score at the end of regular time and will exclude overtime if played or sudden end, unless otherwise stated. Period Betting - The relevant period must be completed for bets to have action unless the specific market outcome is already determined. If a match is suspended before normal time is reached, and not completed the same day, bets on the outcome of the match are considered void and all stakes shall be returned. If a match is postponed for any reason, all bets will be cancelled, and all stakes refunded. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

2. 1x2 At Full time Excluding Overtime Predict the result of regular time.

3. Over/Under Full time Excluding Overtime Predict the number of goals, over or under a limit.

4. Highest scoring event part Predict in which Event Part will be scored most.

5. Total Score Predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

6. Correct Score Predict the exact score with which the match will end. Ordinary time only.

Darts

1. General Match Bets: The player progressing to the next round will be considered the winner, providing one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be voided. Sets Bets: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all sets' bets on the match will be voided.

2. Pre-Live betting: Outright Predict the winner of the tournament. In the event of a non-runner, all bets are void.

Winner Full Time

Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. Bets are void in the two-way market if the match result is a tie.

Correct Score

Predict the exact score of the game. If match is not completed, then all bets are void. Draw No Bet Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

Over/Under Full Time

Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

Handicap Full Time

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Most 180s in Match

Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

Over/Under Total 180s In Match

Predict the total number of 180s in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

Over/Under First Leg Total Checkout

Predict the total checkout in the next leg. If the leg is not completed, then all bets are void. Total Player 180s Predict the total number of 180s for each player. If the match is not completed, then all bets are void unless the quote has been exceeded.

Handicap Alternative

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

Over/Under Alternative

Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

Winner Highest Checkout

Predict which player will make the highest checkout in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

Score Highest Checkout

Predict the highest checkout score in the match between both players. All bets will be void if the match is not completed.

Over/Under First Set 180s

Predict the total amount of 180's in the first set. If the match is not completed, then all bets are void unless the quote has been exceeded.

First 180 In Match

Predict the player to score the first 180 in the match. All bets are void if the match is not completed unless the outcome is already determined. If no 180 is scored bets will be void.

To Win 1st Set

Predict which player will win the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

First Set Total Legs

Predict the total number of legs in the first set. If the set is not completed, then all bets are void unless the quote has been exceeded.

First Set of Darts

Predict first set of Darts. If match is not completed, then all bets are void unless the first set has already been determined.

Finish In Match

Predict whether there will be 170 Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

First Set Exact Score

Predict the exact score of the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

First Leg 180 Predict

whether any player will score a 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.

First Dart in Match

Predict type of first Dart in match. If the match is not completed, then all bets are void unless the first Dart has already been determined.

3. Live Markets:

Winner Predict

which player will win the match. In the event of a match not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. Bets are void in the two-way market if the match result is a tie.

Handicap

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Over/Under

The prediction of the total number of sets/legs completed in the match. If the match is not completed then all bets are void unless the quote has been exceeded.

O/U Total 180s In Match

Predict the total number of 180s in the match. If the match is not completed then all bets are void unless the quote has been exceeded.

Total Player 180s

Predict the total number of 180s for each player. If the match is not completed then all bets are void unless the quote has been exceeded.

Winner Next Leg

Predict which player will win the next leg. All bets void if the match is not completed unless the market has already been determined.

Over/Under Next Leg 180

Predict whether any player will score a 180 in the next leg. If the leg is not completed, then all bets are void unless the market has already been determined.

Over/Under Next Leg Total Checkout

Predict the total checkout in the next leg. If the leg is not completed, then all bets are void.

Most 180s In Match

Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Futsal

1. General Unless otherwise stated, all bets are settled on regulation time only. This includes two periods of play and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time, nor penalty shootouts. If a match is suspended before full time is reached and not completed the same day, bets on the outcome of the match are considered voided and all stakes will be returned. Futsal kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action until 48 hours after. If we receive news that a postponed game has been rescheduled for some time after two days, we will immediately return all funds from pending bets. Venue Change: If an official venue change occurs subsequent to any bet will result in all bets prior to this moment being graded as no action.

2. Team to Score Goal X Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

3. Team To Score Goal X With Money Back on No goal Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

4. Highest scoring event part Predict in which Event Part will be scored most.

Golf

1. General All outright bets are settled on the player awarded the trophy according to official site result. If end in the same position, dead heat rule will apply. If a player doesn’t tee off, then that player will count as a non-runner. Bets on nonrunners are voided. If a player has teed off and fails to complete the course, then that player will be considered loser. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be voided

2. Outright Betting/Top Nationality (Top US/GB & Ire etc.) All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply. All bets stand except for those placed on participants not competing in the first round. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count). In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void. For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament. 135 The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.

3. First round winner The winner will be the player achieving the highest placing at the end of the first round.

4. Winner without the favorite/nominated players. Who will win the market without selected players? Dead-heat rules apply. 5. End of Round Leader The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.

6. Top 4, 5, 6, 10, 20 Finish A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

7. Seasonal Money lists (Race to Dubai, PGA Tour etc.) Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

8. Money line If an individual match-up ends in a tie, then bets will be void.

9. Hole matchups 136 Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void. The winner will be the player with the lowest score over 18 holes (or highest points total for Tournaments using the Stableford Scoring system). If an individual match-up ends in a tie then bets will be void. Play-offs do not count.

10. 18 Hole 2 and 3 Ball Betting Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner. In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply. For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green. For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

11. 54, 72 & 90 Tournament Hole Matchups Bets stand once the players have teed off the first hole.  Whichever player completes the most holes is deemed the winner. If both players complete the same number of holes the player with the lowest score is deemed the winner. If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as there is a deemed tournament winner and a minimum of 36 holes played. The winner will be the player leading after the last completed official round. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner. If an individual match-up ends in a tie, then bets will be void. For match betting where a price for the tie is offered and the match is tied, bets on either player will be lost. Play-off is taken into account.

12. Dead-heat rules If 2 or more selections finish in the same position, the stake will be divided proportionally. Example: The final positions in golf are the following: 1st position: Player A 2nd position: Player B 3rd position: Player C 3rd position: Player D 3rd position: Player E 6th Position: Player F 7th Position: Player G Let’s say you bet on Player E (e/w ¼ 1-2-3) 3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds Let’s say you bet on Player E (e/w ¼ 1-2-3-4) 138 Positions 3 and 4 are shared by 3 players. 3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds. Note – Dead-heat rules apply to the stake and not to the odds

13. Tournament Group Betting Which player will achieve the highest placing at the end of the tournament from the group of named players? Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.

14. Tournament Trios As above but with 3 golfers grouped together.

15. 5/6 Shooters Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.

16. To Make/Miss the Cut The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.

17. Tournament Hole in One? Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

18. Round Hole-in-One 139 Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

19. Hole-in-One on Specific Hole in Tournament Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

20. Hole-in-One on Hole X in Round X Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

21. Total Players Under Par How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

22. Will there be a Play Off? Will there be a playoff hole(s) to decide the tournament winner? Bets are resulted from the Official tournament website.

23. Winning Nationality/Region of the Winner To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.

24. First Time Winner? Will the tournament be won by a player who has never won the specific tournament before? Bets are resulted from the Official tournament website.

25. Tournament Winning Margin How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the 140 Official tournament website. Bets will stand so long as a minimum of 36 holes are played.

26. Tournament Wire to Wire winner? To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

27. Tournament Winning Score To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.

28. Tournament Highest Round Score Predict the highest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Dead Heat rules apply.

29. Lowest Tournament Round Score Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Dead Heat rules apply.

30. Will there be an Albatross? Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

31. Score Cut is made at At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.

32. Double Chance/Triple Chance Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.

33. Straight/Dual Forecast For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise, bets will be void. In the event of a tie for second place, Dead heat rules will apply.

34. Top Players – Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc. Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.

35. Player Round Scores What score will a player shoot for a given round? Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.

36. Round Handicap The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g., Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.

37. Player Hole Scores What score will a player shoot on a given hole? Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.

38. Player Hole Group Scores What score will a player shoot on a given group of holes. Void If there is a change in Par of the hole(s). If a player withdraws before teeing off on a given group of holes or doesn’t complete the specified number of holes in the group, bets on that hole group will be void.

39. Any Player Under/Over Par on hole in 3 balls 142 Will any player in the group shoot under or over par on a certain hole? If a player withdraws having teed off on a certain hole, their score will be treated as ‘Over par’. If any of the players don’t tee off, bets are void.

40. Player Bogey Free Round Will a player score zero bogeys during his round? If a player withdraws before the round is completed, then if he has already scored a bogey the bet will be deemed a loser. If the player withdraws before completing the round without having scored a bogey, then bets will be void.

41. Hole Winner/Hole Group Winner Which player will shoot the lowest score on the selected hole(s). Bets stand once all nominated players tee-off the designated hole(s). So, if a player starts then withdraws during the specified group of holes, then bets on that player will be settled as a loser. In markets involving just 2 players, if both players shoot the same score, then bets will be void unless tie was offered as a selection. In markets involving 3 players, if two players tie on the lowest score of the three, then DeadHeat rules will apply for the two tied players and bets on the other player will be settled as losers.

42. To Finish Last Which player will finish last? Players must fully complete the official number of holes in the event. Any player who withdraws or gets disqualified in the event, then bets on those players will be deemed as losing bets. Dead-heat rules apply. Settled using official tournament leaderboard.

43. Finishing Position What position will the player finish in the tournament? Players must complete the official number of holes in the event. If any player withdraws or is disqualified from the event, then bets on those players will be deemed as losing bets. In the event of a tie for a finishing position, the tied finishing position will count, so a player finishing 5th with 3 others is still deemed to have finished 5th. Dead-heat rules apply. Settled using official tournament leaderboard. 143

44. Golf Specials Total Majors won/To win a Major How many of the four major men’s golf tournaments will a player win in the calendar year/will a player win any one of the four majors in that year, Yes/No. The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors for bets to stand. Long Term Majors Markets Majors Match Bets – Example. Which of the two players will win the most majors by the end of the calendar year 2025? If the match-up ends in a tie, then bets will be void. Which Player will win a Major first Match Bet – Example? Which player will be the first to win a Major before 2025? Bets will be void if neither player wins by the end of 2025. Race to X Majors – Example. Which player will be the first to win 5 Majors by end of 2025? If no-one manages to reach 5 Majors won, bets will be void. Player to win a Major by year X – Example. Will a player win a major by 2025? Yes or No.

45. Match Handicap The handicap is applied to the specified Player/Team's match scores, with the Player/Team winning the most holes being the winner. e.g., Player A/Team A + 0.5 holes, Player B/Team B - 0.5 holes. If the match is level, Player A/Team A is settled as the winner once the handicap has been applied.

46. Hole 18 to be Played Will hole 18 be played during the match (or hole 36 for 36 hole matches etc.). i.e., Will the match reach the last possible designated hole to be played. Bets void if the number of holes/rounds are reduced.

47. Most Birdies in the Match Who will make the most birdies in the match? In the result of a draw bets will be void unless the tie is offered. 144 48. To lead the Match First Who will take the lead first in the match? Bets void if no-one takes the lead during the match.

49. Par 3/4/5 Winner Who will score better/win the most holes on a specific par hole? Who will score better on just the par 3 holes for example? Bets stand so long as match is completed.

50. Will Player hit the Fairway in regulation on Hole X? Will a player find the fairway with his first tee shot? Official website stats will be used to determine the result.

51. Will Player hit the Green in regulation on Hole X? Will a player hit the green in the regulated number of shots for the hole? 1 shot for par 3's, 2 shots for par 4's and 3 shots (or two shots if specified) for par 5's. Official website stats will be used to determine the result.

52. Whose ball will finish closest to the pin on Hole X. Whose ball will finish nearest to the pin/hole in regulation shots for the hole. 1 shot for par 3 holes, 2 shots for par 4's etc. At least one ball must be on the green in the regulated number of shots for the part of the hole to count, otherwise bets are void. Official website stats will be used to determine the result.

53. How close to the pin will the ball finish on Hole X? How close to the pin/hole will the ball finish after regulation shots. Balls must finish on the green to count, otherwise bets are void. Official website stats will be used to determine the result.

54. Who will have the Longest Drive on Hole X? Who will have the longest drive/tee shot for the hole? Balls must finish in the fairway to count. Bets are void if no balls finish on the fairway. Official website stats will be used to determine the result.

55. Will player hit the ball out of bounds from his tee shot on Hole X? Will a player hit the ball out of the course boundaries with his tee shot? Official website stats will be used to determine the result.

56. Will player hit the ball in the water from his tee shot on Hole X? Will a player's ball finish in the water hazard from his tee shot? Official website stats will be used to determine the result.

57. Skins Matches Each player/team tees off in turn and play continues until each player finishes the hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set number of points or a monetary value for the hole. If the hole is tied, then the Skin is rolled over to the next hole. Example, holes 1 & 2 are tied, but hole 3 is then won, the wining team wins 3 Skins. Once a hole is won the next hole is played for one Skin again. Dead-heat rules apply. If a play-off is required, that will be used for settlement purposes.

58. Ryder/Presidents/Solheim Cup and any other International Matchplay Markets All markets, including Outright, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply. If a match does not start (e.g., player injured or disqualified before the start of a match) then all bets on that match will be void. Uncompleted single hole bets will be void.

59. Winning Match Margin By how many holes (or strokes in stroke play format matches) will a player/team win the match. For 36-hole matches, bets will be void if the number of rounds is reduced. For 18-hole matches, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal. For stroke play matches, matches will be void if a player withdraws or 18 holes are not completed.

60. Last Hole Played At what hole in the round will the match end. For 36-hole matches, bets will be void if the number of rounds is reduced. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For 18-hole matches, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.

61. To Lead after hole X Which player/team will lead the match round after a certain hole? For 36-hole matches, bets will be void if the number of rounds is reduced. Bets will be void if the players are tied after a given hole unless the tie is an option. Bets will be void if a player withdraws at a point where the result is still to be determined.

62. 36 Hole Match Which player/team will win the most holes? Bets will be void if there is a tie, unless extra play-off holes are played to deem a winner. If the match is reduced due to adverse weather, bets will stand so long as there is a deemed and minimum of 18 holes are completed. If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner. If a price is offered for the tie, in the event of a tie bets on either player to win will be lost.

63. Singles Matches If an individual match-up ends in a tie, then bets will be void. For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.

64. Fourballs/Foursomes/Greensomes/Scramble Bets stand once both pairings have teed off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc.) Deadheat rules apply. Non-runner - no-bet. Please note in these formats any scoring markets in the match such as an individually named player to score an Eagle, Hole-in-One etc. the scores count only when individual player plays his own ball throughout the entirety of the hole as in the Fourball format. Alternate shot formats do not count for scoring markets unless specifically stated.

65. Tournament Correct Score What will final match score be for the number of matches won by each team. E.g., Ryder Cup 14-14, Europe 15-13, USA 16-12. All scheduled matches must be completed in full for bets to stand regardless of if matches are carried over.

66. Day/Session Correct Score Settlement will be based on score after scheduled number of matches in the specified format regardless of if matches are carried over.

67. Day/Session Winner Markets Settlement will be based on score after scheduled number of matches regardless of if matches are carried over.

68. Top Tournament Points Scorer/Top Nationality Points Scorer Markets/ Top Team/Top Rookie/Top Wildcard (or Top Captain’s pick) Markets Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.

69. Team to Score 1st Full Point The settled winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void. 148

70. Player to Hole winning Tournament Putt Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holes the putt to retain the Trophy).

71. Winner 72 Hole Performance What score will the winner of the tournament shoot on the last hole? Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes the last hole score of the player will count so long as there is an official result. Bets are resulted from the official tournament website.

72. Winner to come from the Round 4 Final Pairing Will the winner of the tournament be in the last pairing that tees off in Round 4? This is the leading group by scores going into the final round. Bets are resulted from the official tournament website.

73. End of Round X Leader to Win the Tournament Will the player who is top of the leader board after Round X go on to win the Tournament? Bets are resulted from the official tournament website. Poker For outright bets, the contestant must start in the event in order to be considered action.

Curling

1. General Bets on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered "action" and will be graded once tournament organizers declare the match completed. Unless otherwise stated, extra ends are always included in the result for betting purposes. For a bet to stand, minimum 6 ends must be completed.

2. Full Time Money Line Predict which team will win the match. If the match is not completed, all bets are void. 3. Full Time Handicap Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

4. Full Time Over/Under Predict the total number of points in the match. If the match is not completed, then all bets are void unless the market has already been determined.

Table Tennis

1. General In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined. In case of team matches, in the event of a matchup between players being played twice, only the first result counts. If a player does not start a tournament or match, then all bets on that player will be voided. In the event of any of the named players in a match changing before the match starts all bets will be void.

2. Correct Score Predict the correct score in the specified market, i.e. Correct Match Score, Correct Game 1 Score, etc.

3. Home Away, Whole Match/Set 150 Predict the winner of the match/set. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

4. Odd / Even, Whole Match/1st Set Predict whether the points within a specified market finish odd or even. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

5. Points Over/Under, Whole Match/1st Set Predict the total number of points scored in a specified market. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

6. Set Handicap, Whole Match Predict the winner of the match once the set handicap value has been applied.

7. Player Points Won Over/Under, Whole Match Predict the total number of points won by each player in a specified market.

8. Points Handicap Predict the winner of the match once the point handicap value has been applied.

Gaelic Sports

1. General Outright/Winner betting: Predict which team will win the event; All outright bets shall stand irrespective of changes in season format or length. All match markets are based on regulation time only (including injury time). Extra time does not count, unless specified.  If either team does not play, then bets will be voided. If the game is abandoned prior to completion, then bets will be voided. Any match postponed to another day will be voided. If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided. Bets will be settled on official GAA (Gaelic Athletics Association) result only. For settlement purposes a goal is counted as 3 points and a point as 1 pt in order for the final score to be determined.

2. Money line Predict the winner of the game. There are 3 possible outcomes: 1 – Home team wins X – Draw 2 – Away team wins

3. Spread Predict the winner of the game, applying the given handicap to the final score (goal=3, point=1). If a market is offered as 2way (without a price for the tie) and after a handicap has been applied the result is a draw, bets will be refunded.

4. Over/Under Predict if the points scored by both teams, including goals (1 goal=3points) will be over or under a given number.

5. Half-time/Full-time Predict the outcome at the end of the 1st half and the full-time result. Extra time does not count. If a game is abandoned, bets will be void.

6. 1st Half: Money line, Spread and Over/Under Bets will be settled on the first half result only. If a match is abandoned before half time, bets will be void. If a match is abandoned during the second half, then all first half bets are still valid.

7. Team to Score Goal X Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

8. Total Score Predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

Winter Sports

1. General All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets. If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website. If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void. There is an exception of the above rule for Winter Olympic events. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers. Dead heat rules apply.

2. Outright Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will not be void.

3. Podium Position Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will not be void.

4. Head-to-head / Winner Full Time Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example, if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner. If both of them withdraw or get disqualified at the same stage – bets will be void.

Virtual Sports

1. A virtual betting event takes place every 5 minutes.

2. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.

3. When the event is not specified by the customer, bets are registered on the next event.

4. Winnings can be collected once the result of an event is displayed on the results screen.

5. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and for checking his ticket to ensure it correctly reflects his chosen bet. The customer will not hold the operator liable for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

6. No horses or greyhounds are scratched from virtual races.

7. There are no dead heats (position draws) in virtual races.

8. If any events are cancelled for whatever reason, outstanding bets on the affected events will be paid at settled at 1:1.

9. Bet types offered may be altered from time to time. Race Event Bet Types – Single Selection

• Win: Select a runner to finish 1st.

• Place: Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6-runner greyhound race.

• Each-way ("Fractional Place¨ bet in some fractional odds markets): Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data. The Each-Way bet is not offered in most countries. The game system can be configured to set the "place" odds at a fixed proportion of the win odds of the  selection as follows: Greyhounds pays 1/5th of win odds / Horses pays 1/5th of win odds. Race Event Bet Types - Multiple Selection Combination Odds These bet markets carry different terms in different geographical regions. Our data service uses fixed odds ("bookie¨) terminology. The system can be configured to display pari-mutuel ("tote") terminology on the screen systems and video renders when required. These alternative bet names are shown in parentheses below.

• Forecast (Exacta): Select 2 runners to finish 1st and 2nd IN ORDER specified.

• Combination Exacta: Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example: on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet-acceptance system that uses the Forecast odds in the feed service. The bet acceptance system works out all combinations.

• Reverse Forecast (Quinella): Select 2 runners to finish 1st and 2nd in ANY ORDER.

• Tricast or Trifecta: Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

• Combination Trifecta: Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So, for example, on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system bet that uses the Tricast odds. The bet acceptance system works out all combinations.

• Reverse Tricast or Trio: Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

Motor Racing *

1. General If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect start time is announced on our website. All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

2. Drivers’ Championship: Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.

3. Constructors Championship: Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.

4. Head-to-Head Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

5. Individual Grand Prix Betting All drivers who start the formation lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

6. Top X  If both drivers fail to complete the race, then the driver completing the most laps will be considered the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

7. Winning Car All cars will be considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

8. Fastest Lap The official FIA result at the time of the podium presentation for the race will be used.

9. First Retirement Predict the driver or the car that will retire first. First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.

10. NASCAR - Outright Race The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason. Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

11. Rally All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.

12. Race Outright Predict the player that will win the race

13. Non-Runner no-bet. The podium positions will be used to determine the winner for betting purposes. 158 Subsequent disqualifications and/or appeals will not affect bets.

14. Top 6 Finish Predict the player who will finish in Top 6 The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

15. Top 10 Finish Predict the player who will finish in Top 10. The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

16. Fastest Qualifier Predict on who will be Fastest in Qualify. Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

17. Practice 1 Winner Predict on who will be Winner in Practice 1. Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

18. Practice 2 Winner Predict on who will be Winner in Practice 2. Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

19. Practice 3 Winner Predict on who will be Winner in Practice 3 . Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand. 159 20. Winning Team Predict on race car winner. All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes. 21. Winning Nationality Predict on nationality of the driver that will win the race.

22. Winning Margin Predict on winning margin between winning car and others. Bets will be settled on the official FIA result at the time of the podium presentation.

23. Grid Position of the Winner Predict the starting position of the race winner. Settlement will be based on the driver’s final position on the FIA’s official classification at the time of the podium presentation and the driver’s grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA’s rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.

24. Leader After 1st Lap Predict on who will be leading after 1 Lap. For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand. 160

25. Leader After 5 Laps Predict on who will be leading after 5 Laps. For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after five classified race laps (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

26. Leader After 10 Laps Predict on who will be leading after 10 Laps. For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after ten classified race laps (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

27. Qualification Winning Team Predict the car that will win qualification. Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session are the only ones that count. If for some reason the third session does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties/subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified session of qualifying for bets to stand.

28. Qualification Winning Margin Predict on the winning margin between winning car and others. 161 Bets will be settled on the official FIA result at the time of the podium presentation.

29. Winner Without Prediction of who will be the winner without a leader completing the first position. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

30. Motor Bikes Championship Betting All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. If the points are level, then dead-heat rules will apply, unless the result is determined by the competition rules. Individual Race Betting Non-runner no-bet. All riders in place to start the warm-up lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect the bets. Podium Position Predict the player who will finish in Top 3. The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets. All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries

Cycling

1. Individual Stage/Outright Betting/Rider Finishing Position Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be voided, and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect the bets.

2. Head-to-Head Matchups will be settled upon the cyclist achieving the highest place in the specified event/stage. In the event of one or both cyclists not passing the starting line, then bets will be considered voided. If both cyclists start but fail to finish a specific event/stage, then bets will be considered voided. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be considered winner.

Cricket

1. General If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided. In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin, then all bets will be voided. If a match is abandoned due to outside interference, then bets will be voided unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are voided. If a match is cancelled, then all bets will be voided if it is not replayed within 24 hours of its advertised start time. Where no price is quoted for the tie and the official competition rules do not determine a winner, then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result. The result of a match is a tie when the scores are equal at the conclusion of the play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

2. One Day / Twenty20 In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void. If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Where no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result. In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official result.

3. Innings Runs If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement. In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined. Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.

4. Three/Four/Five Day Matches 164 A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.

5. Test Matches / First-Class Matches Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

6. Draw No Bet Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

7. Double Chance Predict the match result to be either of the three options given. Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.

8. 1st 6 Over Runs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

9. 1st 12 Over Runs If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

10. Session Runs Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

11. 5 Over Run Bands If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined. If the natural length of the innings is less than the selected number of overs (e.g., a team is all out in less than the selected overs or reaches their target) then bets will stand.

12. Next Over Runs Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.

13. Runs off Delivery How many runs will be scored off specified delivery? The settlement will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. Example, if any over starts with a wide, then 1 run for the wide delivery will be the settlement for first delivery despite their being no legal ball bowled. The next ball will be deemed as delivery 2 for that over. If a delivery leads to a free hit or a free hit is re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs whether off the bat or not are included. Example being a wide with three extra runs taken equates to 4 runs in total off that specified delivery.

14. Batsman Total Runs Will named batsman score more or less than specified total? In all forms of Cricket Batsman must face at least 1 ball for bets stand unless is out before first ball is faced.

15. Test Matches and First-Class Matches Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.

16. One Day Matches 166 Batsman run bets will be void if intervention of rain or any other delay results in a loss of 5 or more overs at the time of bet placement unless a settlement has already been determined.

17. Twenty20 Matches Batsman run bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs at the time of bet placement unless a settlement has already been determined.

18. T10 In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined. A settlement will be considered determined if the line at which the bet was placed is passed or the batsman is dismissed.

19. Next Over Wicket? (Yes/No) For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball. If Over is not completed, bets will be void, unless market is already determined.

20. Next Over Odd/Even Zero will be deemed to be an even number. If Over is not completed, bets will be void.

21. Fall of Next Wicket Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket fall.

22. Top Batsman/Top Bowler 167 Only the first innings count. Bets on players not selected in the starting 11 or designated as substitutes, will be void. Bets on players who are selected but do not bat or field will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner. There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise, all bets will be void: One day International – 20 overs All Domestic 40 Over Competitions – 10 overs All Domestic 50 Over Competitions – 20 overs All Twenty20 Cup – 6 overs 10 Over Matches – 6 overs Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise, the bets are void.

23. Man Of the Match Bets are settled on the officially declared man of the match. Dead Heat rules apply.

24. To win The Toss Which team will win the toss. If there will be no toss, bets will be void. If toss result is known before bet is placed, all bets will be void.

25. Runs Over/Under In Xth Over Predinct on whether the number of total runs scored in a partciular over will be higher or lower than a mentioned threshold. Extras and penalty runs in the particular over count towards settlement. In matches decided by a Super-Over, runs scored during the Super-Over will not count for settlement purposes 168 If an inning ends during an over then that particular over will be deemed to be complete unless the inning is ended due to external factors, such as extreme weather condition, darkness, etc. Should this be the case then all bets will be void, unless a winning market has already been determined.

26. First Ball Dot Or Not (First Ball To Be A Dot) Predict whether the first ball of the match or a team's given innings will have any runs scored from it, via runs scored from the bat or extras (no ball, wide, bye or leg bye). If no runs are scored, including the fall of a wicket, the winning selection is yes (a 'dot' ball). At least one ball must be delivered or bets will be made void.

27. Most Fours/Most Sixes Predict the team that will score the most fours/sixes in a match. Only fours/sixes scored off the bat (off any delivery - legal or not) will count towards the total. Overthrows/All-runs fours/sixes and extras do not count for settlement purposes. In matches decided by a Super-Over, fours and sixes hit during the SuperOver will not count for settlement purposes. In First Class matches, only the first innings will count. In the event of a tie (and the draw is not an available selection), dead heat rules will apply.

28. Boundaries Over/Under Predict on whether the total number of boundaries in the match is over or under a certain threshold. Both Fours and Sixes count as boundaries. Only Fours and Sixes scored off the bat count for settlement purposes. At least one ball must be bowled in a Test or County Championship match for bets to stand. 169 In Limited Overs matches, open bets are void if the scheduled numbers of overs are reduced due to weather or for any other delay unless a winning market has already been determined.

29. Top Team Batsman Which batsman will have the highest individual score in the match from the selected team. For settlement purposes only the first innings cuount, unless otherwise stated. Bets placed on any player not in the starting 11 are void upon user's request. Bets on players who are selected but do not bat will be deemed to have scored zero runs.

30. Top Team Bowler Which batsman will be the top wicket taker/bowler in the match from the selected team. For settlement purposes only the first innings cuount, unless otherwise stated. Bets placed on any player not in the starting 11 are void upon user's request. Bets on players who are selected but do not bat will be deemed to have taken zero wickets. If no wickets fall in the innings, then all bets on the market will be void.

31. Team Wicket In Xth Over Will there be a wicket in the specified Over? Any wicket will count for settlement purposes, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

32. Runs at Fall of Xth Team Wicket The number of runs at the fall of the xth team wicket. The total innings runs scored by a team before the fall of the specified wicket determines the result of the market. If a team declares or reaches their target then the total amassed will be the result of the market. If no wickets fall during the match then bets are void unless a winning market has already been determined. Bets will be void (unless a winning market has already been determined) should no more play take place following the intervention of rain, or any other delay.

33. Player Fours/Sixes Over/Under Predict whether a named batsman will score higher or lower than a mentioned threshold. Only Fours/Sixes scored off the bat count for settlement purposes. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void upon request. Overthrows/All-run Fours/Sixes and extras do not count for settlement purposes. Fours/sixes scored in a Super Over do not count.

34. Player Wickets Over/Under Predict whether the number of wickets taken by a named player will be higher or lower than a mentioned threshold. 35. Xth Wicket Method Predict how the quoted wicket will fall. The options available are: Caught, Bowled, Leg Before Wicket, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). If no wicket falls, bets are void.

36. Xth Wicket Method 2-Way Predict how the quoted wicket will fall. The options available are: Caught and Not Caught. If no wicket falls, bets are void.

37. Completed Match Predict whether there will be a result declared in the match or whether it will be abandoned. Any official result will mean the winning market will be 'Yes' Any 'no result' or abandonment will mean the winning market will be 'No'

38. Fours Over/Under Predict whether the total number of Fours in the match is over or under a certain threshold. Only Fours scored off the bat count for settlement purposes. Overthrows/All-run Fours and extras do not count for settlement purposes. Fours scored in a Super Over do not count.

39. Sixes Over/Under Predict whether the total number of Sixes in the match is over or under a certain threshold. Only Sixes scored off the bat count for settlement purposes. Overthrows/All-run Sixes and extras do not count for settlement purposes. Sixes scored in a Super Over do not count.

40. Wides Over/Under Predict on whether the total number of Wides in the match is over or under a certain threshold. Any run resulting from a wide delivery will count for the grand total, except penalty runs.

41. Player of the match Predict which player will be declared as player of the match based on the official performance results.

42. Highest Opening Partnership Predict which team will score more runs before losing their first wicket. Settlement is based on the 1st innings only, and determined by the score at the time the 1st wicket falls (retirements are excluded). Bets stand provided the first ball has been bowled in each team's first innings. In the event of a tie (and the draw is not an available selection), dead heat rules will apply.

43. Player Performance Predict which player will have a performance over a certain threshold. The performance will be calculated by a point scoring system as stated bellow: - 1 point per run; - 20 points per wicket; - 10 points per catch; - 25 points per stumping. For settlement purposes only the first innings count, unless otherwise stated. Bets placed on any player not in the starting 11 are void upon user's request.

44. Player to Score Most Sixes Predict which player will score more sixies in the match. Only sixes scored off the bat (off any delivery - legal or not) will count towards the total. 173 For settlement purposes only the first innings count, unless otherwise stated. In the event of a tie (and the draw is not an available selection), dead heat rules will apply. Bets placed on any player not in the starting 11 are void upon user's request.

45. To Score a Fifty(50+)/Century(100+) Predict if the selected player will score at least 50/100 runs in their innings. For settlement purposes, only the first innings count, unless otherwise stated. Bets placed on any player not in the starting 11 are void upon user's request.

46. Team Xth Wicket Method 2-Way For a quoted wicket, predic which will be the method of dismissal of the specified team. The options available are: Caught and Not Caught. If no further wickets fall, bets will be void.

47. Team Xth Wicket Method For a quoted wicket, predic which will be the method of dismissal of the specified team. The options available are: Caught, Bowled, Leg Before Wicket, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). If no further wickets fall, bets will be void.

48. Team Sixes Over/Under Predict whether the total number of Sixes scored in the match, for a quoted team, is over or under a certain threshold. Only Sixes scored off the bat count for settlement purposes. Overthrows/All-run Sixes and extras do not count for settlement purposes. Sixes scored in a Super Over do not count.

49. Team of Top Batsman Predict the team of highest runscorer (player with the highest individual score in the match). In the event of a tie, (and "tie" has not been available for betting) bets will be void.

50. Run Outs Over/Under Predict whether the total number of run outs in the match is over or under a certain threshold.

51. Highest Individual Score Minimum number of Overs must be played, otherwise all bets will be void: Twenty20 matches – full 20 overs for each Team. One Day matches – at least 40 overs for each Team. Test & First-Class matches – whole match counts; if game is drawn there must be minimum of 200 overs bowled for settlement

52. Highest Opening Partnership If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

53. Wickets Lost In "X" Runs Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market. Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any other reason. One-Day Matches – Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.

54. Most Match Sixes Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day, matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

55. Player To Score Most Sixes Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply. In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Bets will be void if no Sixes are scored. Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team.

56. Most Match Fours Predict which team will score most Fours in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including Allrun/Overthrows). In matches decided by a Super Over, Fours hit during the Super Over will not count for settlement purposes.

57. 1st Wicket Method Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void. The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out).

58. A Fifty/Hundred Score In Match The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team. Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

59. A Fifty/Hundred Score in the 1st Innings Predict if a 50 or 100 will be scored in the 1st innings of the match. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.

60. Most Run Outs Predict which team will create most runouts whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most runouts whilst fielding regardless of the number of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches all innings of the match will count.

61. 1st Over Total Runs Predict the total runs scored during the 1st Over of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.

62. 1st Innings Score Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team. Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

63. 1st Innings Lead 178 Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

64. Runs At Fall Of 1st Wicket Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void unless bet is already determined.

65. Dismissal Method Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void.

66. Method of Dismissal 2-Way The options available are: Caught and Not Caught (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

67. Method of Dismissal 6-Way The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

68. Method of Dismissal 7-Way The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

69. Odd/Even Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

70. Total Runs In Match O/U 179 Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined: Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team. Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

71. Race To 10 Runs Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

72. Total Match 6’s Predict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes. Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

73. Total Match 4’s 180 Predict whether the total number of fours in the match will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled when the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes. Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.

74. Innings Total 4’s and 6’s Predict whether the total number of fours or sixes in the innings will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes. Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.

75. Total Match Wides Predict whether the total number of wides will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.

76. Total Match Run Outs Predict whether the total number of run outs will be over or under a specified figure. If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.

77. Team With Highest 1st 6/10/15 Overs Score Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.

78. Batsman Matches Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball. Bowler Matchbets Predict which Bowler will take the most wickets in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Bowler has bowled at least one ball. Wickets taken in a super over will not count for settlement purposes. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

79. Tournament Markets Tournament Total 6’s  For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Total 4’s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.

Tournament Total Wide’s

If a bowler bowls a wide, all extra runs taken from the wide delivery count, e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wide’s bowled in a super over do not count.

Total Tournament Run Outs

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.

Total Tournament Stumpings

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.

Tournament Team to Hit Most 6’s

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Highest Individual Player Score

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Total Tournament Centuries

For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Highest Team Score

What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Hat-Trick

Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Bowler to take 5 Wickets in a Match?

Bets settled as “Yes” if a player takes 5 wickets in one match. - For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

80. Specials

Player X

Total World Cup Runs How many runs will Player X score during the World Cup. Run bets will stand regardless of whether a player plays or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Runs scored in a super over do not count. Must play at least one match for bets to stand.

Player X Total World Cup Wickets

How many wickets will Player X take during the World Cup. Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated; All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Wickets scored in a super over do not count. Must play at least one match for bets to stand.

Player Runs Match Bet

Who will score most runs during the World Cup? Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

Player Bowler Match Bet

Who will take most wickets during the World Cup? Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All wickets taken during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wickets scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand. Outright Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply. To Win Pool Predict the team which will finish top at their Pool. Dead Heat rules apply. Finalists Predict the two teams which will play in the Final of the Tournament. Stage Of Elimination Predict at which stage of the Tournament a certain team will be eliminated. To Reach the Final Predict if a certain team will reach the Final of the Tournament.

Swimming

1. Unless otherwise stated, all bets on athletics are determined based on the result after the official stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association follows specific tie-breaking procedures, in which case these will be considered valid.

2. All bet offers will be settled based on the first official result being presented. However, The Operator will take into account and settle/resettle accordingly, following any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a line infringement, pushes or a false handover in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc.

3. If two or more participants take part in different heats during a competition, all Head-to-Head offers between them will be considered voided, unless there is a later stage in the competition that at least one of them qualifies for.

4. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals, dead heat rules apply.

5. In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a nonrunner.

6. The competitors must pass the starting line for bets to stand, otherwise bets will be void.

7. A participant who is disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

Athletics

Unless otherwise stated, all bets on athletics are determined based on the result after the official stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association follows specific tie-breaking procedures, in which case these will be considered valid. All bet offers will be settled based on the first official result being presented. However, The Operator will take into account and settle/resettle accordingly, following any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a line infringement, pushes or a false handover in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc. If two more participants take part in different heats during a competition, all Headto-Head offers between them will be considered voided, unless there is a later stage in the competition that at least one of them qualifies for. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in fencing, dead heat rules apply. A participant who is disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

Badminton

1. General In the event of a match started but not completed, then all bets will be voided, unless the specific market outcome is already determined. Statistics provided by the official website of the relevant competition or fixture will be used to settlement purposes. Where statistics from an official score(s) provider or official website are not available, or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

2. Match Betting In the event of any of the named players in a match changing before the match starts, then all bets are voided.

3. In-Play Point Betting Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be voided.

4. Set Winner Predict the winner of a specific set. The respective set must be completed for bets to stand.

5. Over Under at Full Match/1st Set/2nd Set/3rd Set 188 Predict the total number of points scored in a specified market. The game or relevant set must be completed for bets to have action.

6. Odd or Even at Full Match/1st Set/2nd Set/3rd Set Predict whether the points within a specified market will add odd or even. The game or relevant set must be completed for bets to have action.

7. Race to X Points Predict which of the two Players will reach the point figure first. Settled on the player/team who reaches the quoted number of points first. In the event of an abandonment, then all bets will be voided unless settlement is already determined.

8. Outright/Winner Predict which team/participant will win the event. Bets on non-starting participants will be refunded.

Beach Football

All markets are based on the result at the end of normal time for each relevant period, (36 minutes play, 3 periods of 12 minutes), unless specifically detailed otherwise. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc. A match must be played for at least 30 minutes for bets to stand, unless the market has already been determined.

Beach Volleyball

1. In the event of any of the named players in a match changing before the match starts then all bets will be voided. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

2. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its  natural conclusion without unconditionally determining the result of a specific market. Example: a set is abandoned at 15-14: bets on Over/Under 29.5 Set - Total Points are settled as winners/losers accordingly.

3. Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

4. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Chess

1. General All bets are based on the official game result. The match result is decided by the results of all games of the match. If upon the completion of a tournament several players share first place, and a tie-break for first place is not played, then the dead heat rule applies. If a game is delayed or postponed for any reason, then all bets will stand until the end of the game or the end of the tournament.

2. Moneyline Predict the winner of the match according to the points collected by players based on played games. 1 point is awarded for a win, 0,5 points for a draw and 0 points for a loss. There are 3 possible outcomes: 1 – Designated home team player wins 190 X – Draw 2 - Designated away team player wins

3. Spread Predict the winner (player who will collect most points) of the match/game, applying the given handicap (spread). If the statutory number of games/matches according to the official rules of the tournament is changed, all bets will be cancelled.

4. Outright Predict the winner of the tournament. Bets will be settled according to the final standings, including playoffs (if played), unless otherwise stated. All bets are considered valid, even if the player withdraws or doesn’t start the tournament at all. Dead-heat rules apply.

Field Hockey

1. All markets are based on the result at the end of normal time for each relevant period, (70 minutes play, 2 halves of 35 minutes or 4 quarters of 17 minutes 30 seconds), unless specifically detailed otherwise.

2. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc. A match must be played for at least 60 minutes for bets to stand, unless the market has already been determined.

Netball

1. General In the event of a match starting but not being completed all bets will be void unless stated otherwise in the rules. All bets will be settled based on the regular time result only, unless otherwise stated in the rules. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. If a match is postponed or abandoned for any reason all bets will be void, unless rearranged and played in the same day or stated otherwise in the rules. An exception is made if we advertise incorrect starting time. If a market is offered as 2Way and happened to finish with a draw result, Push rules apply.

2. Outright Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

3. Money Line Predict the outcome: 1 – Home team wins X – Draw 2 – Away team wins

4. Spread Predict the winner, applying the given handicap (spread) to the result.

5. Over/Under Predict whether the total points scored by both teams will be over or under a given number.

6. 1st/2nd Half Bets (money line, spread, over/under) on halves will be settled according to the relevant half score only. A relevant Half must be completed for bets to stand, unless they are already determined. If the game is suspended in the second half, first half bets will be settled, the others will be void.

7. 1st/2nd/3rd/4th Quarter Bets (money line, spread, over/under) on quarters will be settled according to the relevant quarter result only. A relevant quarter must be completed for bets to stand, unless they are already determined. If the game is suspended - bets on finished quarters will be settled, while bets on running as well as not started quarters will be void, unless bets on the running quarter are already determined. For example: a game is suspended in the 3rd quarter:

- bets on 1st and 2nd quarters will be settled

- if there are any O/U bets on the 3rd quarter that could be settled, they would be

- all other bets will be void.

Water Polo

All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void.

1. 1X2 At Full Time Excluding Overtime Predict the result for the game. Bets are made by selecting a Home Win, a Draw or an Away win: 1 – Home Win X – Draw 2 – Away Win If the game is abandoned, all bets are voided.

2. Home Away at Full Time Including Overtime Predict which team will be the winner. The match must end for bets to stand.

3. Asian Handicap at Full Time Excluding Overtime Predict the winner of a named period, applying the given handicap. The game must be completed for bets to have action, unless settlement of bets is already determined.

4. Odd or Even at Full Time Excluding Overtime . A prediction of whether the total number of accumulated goals by both teams in a named period will add up to an odd or even number. The game must be completed for bets to have action, unless settlement of bets is already determined.

5. Over Under At Full Time Excluding Overtime Predict if the total number of goals scored by both teams will be over or under a given number. If the game is abandoned, all bets are voided unless the bets are already decided.

6. Team to Score Goal X Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

7. Team To Score Goal X With Money Back on No goal Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

8. Highest Scoring Event Part Predict in which Event Part will be scored most.

Kayak

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Triathlon

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

1. Outright 194 Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will not be void.

2. Top 4, 5, 6, 10, 20 Finish A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

3. Head 2 Head Both participants must start the race for bets to stand. If both of them fail to finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example, if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner. If both of them withdraw or get disqualified at the same stage – bets will be void.

Rowing

In the event of a race starting but not being completed then all bets will be void.

1. Outright Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will not be void.

2. Top 4, 5, 6, 10, 20 Finish A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

Trotting

All bets on Trotting will be settled from the official source for the relevant country. Based on the official result, the horse with the highest finishing position will be  deemed the winner. Unless otherwise stated, if a selection does not participate in a race, all bets on that selection will be settled as losers. If more than one horse wins the race, then Dead Heat rules apply. When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake. If a race is cancelled or postponed, all bets on the race will be void.

Fencing

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Weightlifting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

1. Outright Predict the winner of the stage (it will be specified in the name of the outright). If the participant does not start the official event, bets will not be void.

2. Top 4, 5, 6, 10, 20 Finish A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

3. Head 2 Head 196 Both participants must start the race for bets to stand. If both of them fail to finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example, if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner. If both of them withdraw or get disqualified at the same stage – bets will be void.

Judo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Wrestling

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Taekwondo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Archery

Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined: To Win Match Total Points (2-Way) Set Winner (3-Way) End Winner (3-Way) For betting purposes Extra Arrows will count.

Sailing

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Top 4, 5, 6, 10, 20 Finish A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

Head 2 Head Both participants must start the race for bets to stand. If both of them fail to finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner. If both of them withdraw or get disqualified at the same stage – bets will be void.

Kabaddi

Match Betting

Unless stated otherwise, all bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined. The following markets include Extra Time/Golden Raid for settlement purposes:

1. To Win in Extra Time/Golden Raid If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

2. Half Betting The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined; and exclude extra time, if played.

3. Total Under/Over markets All bets will be settled based on the score at the end of the scheduled 40 minutes regulation time and excluding extra time if played. If the scheduled 40 minutes is not played then bets will be void, with the exception of markets where the result has already been determined.

4. Home Away at Full Time Including Overtime Predict which team will be the winner. The match must end for bets to stand

5. 1X2, Full Time Excluding Overtime Predict the result of the game. Bets are made by selecting a Home Win, a Draw or an Away win: 1 – Home Win X – Draw 2 – Away Win If the game is abandoned, all bets are void.

6. 1X2, First Half/Second Half Predict the result of the quoted half. If the game is abandoned then all bets will be void, unless the half has already finished.

7. Asian Handicap, Full Time Including Overtime/First Half/Second Half Predict the winner of a named period, applying the given handicap. The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

8. Double Chance, Full Time Excluding Overtime

A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available: 1 or X - if the result is either a home win or a draw, then bets on this option are winners. X or 2 - if the result is either a draw or an away win, then bets on this option are winners. 1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

9. Over/Under, Whole Match/ 1st Half/ 2nd Half Predict if the total number of points scored by both teams in a named period will be over or under a given number. If the game is abandoned, all bets are voided unless the bets are already decided.

10. Team Score Over/Under, Whole Match/ 1st Half/ 2nd Half This market is similar to Over/Under wager. Win/loss is determined by the goals accumulated by a quoted team in the respective period. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

11. Odd/Even, Whole Match/ 1st Half/ 2nd Half Predict if the points scored by both teams will add up to an odd or an even number. The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

12. Matchbet and Totals, Whole Match/ 1st Half/ 2nd Half Predict the winner of the relevant period and if there will be over or under X points scored in that period from the given options. If a game is abandoned all bets will be voided, unless settlement of bets is already determined.

13. Winner / Outright 201 Predict the winner of the relevant competition. Bets will be settled according to the final league position including Play-offs and according to the official site of the event.

Muay Thai

An event is only considered to have started when the bell is sounded for the beginning of the first round. All bets will be void if one or both fighters fail to start the event. All bets will be considered valid regardless of any color change of the fighters. The Red or Blue colors designated to fighters are strictly for reference purposes only. All bets will be settled based on the official decision given in the ring immediately after the end of the event. Subsequent changes to the result are not recognized for betting purposes. FT ML - Predict the outcome of the fight FT Spread - Predict the winner of the event. Where the event is declared a draw, all bets will be void. FT O/U - Predict whether the fight will finish under or over a specified number of rounds. For “Total Rounds” settlement purposes, 1 minutes and 30 seconds will represent half a round (if the round lasts for 3 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 1 minutes and 30 seconds in round

2. If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all bets on these markets will be void. If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for “Round Betting” settlement.

Sumo

In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Pesapallo

1. General rules All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. All match markets will be settled on the score at the end of the 8th inning and will exclude extra inning if played, unless otherwise stated. Innings/Periods Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.

2. Specific Market Rules: First To Score – If the match is abandoned before a goal is scored then bets will be void. Total Goals Odd/Even – If there is no score all bets will be settled as Even. Winning Margin – Includes Tie. Highest Scoring Period – Excludes extra inning, if 2 or more periods have the same score, Draw will be settled as the result. Team with Highest Scoring Inning - Excludes extra inning. Predict the team with highest scoring inning. Push rule apply. 203 Double Result – Predict the winner at the end of the 1st Period and the Full Time Winner Race To X Runs – includes Neither.

3. Settlement All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

Bowls

A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g., a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner. For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:

• Match Handicap

• Total Points (2-Way)

• Total Sets

• Total Points Odd/Even

• Player Total Points (2-Way) If no draw selection is offered and a match finishes in a tie, then the result at end the of the tie-breaker will be used for settlement purposes. If no draw selection is offered and no tiebreaker takes place, then all bets on the match betting market will be void.

Specials

1. General All Specials markets are singles only. Unless otherwise stated, if a selection does not participate in an event, all bets on that selection will be settled as losers. Settlement of Special markets will be determined based on results that are publicly announced by the official organizers of the events, where relevant. In the absence of an official organizer of an event, bets will be settled based on information sourced from reliable media sources. For Politics and Next Leader betting, interim leaders do not count as winning selections.

2. Politics Bets will be settled based on the official results to be announced - posted by the relevant authorities of the country in which the elections are held. Later appeals or court decisions regarding the official result or the official winner of elections do not count for settlement reasons. Candidates who withdraw will be settled as losers.

3. UK Elections All betting within a given election is singles only. Accumulative bets accepted in error will be settled as singles with the stake apportioned. Settlement of all bets will be based on the total votes cast and counted at the time of the election, and not on any subsequent legal challenge. Party Totals will be counted based on the party that the elected MPs stood for in the election and will not be altered based on any subsequent defections. The Speaker, if seeking re-election, will not count as an MP of any party. *Any constituency that has its election postponed from the normal polling day will not count for settlement purposes. Constituency betting on such a seat will be made void.  Bets on an Overall Majority require the Party to win an absolute majority of the seats contested on polling day (e.g. 326 out of 650). If no party does so then “No Majority” will be settled as the winner. If some MPs [e.g. Sinn Fein] do not take their seats that does not change the requirement under this rule. Next Government and Prime Minister after the next General Election will be settled based on the first government formed after the General Election. For the avoidance of doubt, that government must pass a Queen’s Speech or win a confidence motion in the House of Commons. For a party to be considered part of a coalition they must have representation in the Cabinet. A minority government is one in which the parties forming a coalition have fewer than 326 seats. Turnout bets will be settled on UK-wide turnout on the normal polling day. Vote Share Betting, including Most Votes, will apply on GB seats only (so excluding Northern Ireland), unless otherwise specified.

4. Next Party Leader Markets Temporary, Interim and Caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.

5. US Elections All bets are settled on the winner of the election and not on the person who is inaugurated. Bets on Total U.S. Electoral College Votes will be settled based on the vote in each state (and in each Congressional district in Maine and Nebraska) on the day of the election, and not on the actual meeting of the electoral college. US Primaries and Caucuses - All markets will be settled on vote share, and not on the national delegate count arising from the vote. Where vote share is not declared, as in some caucuses, then we will use the number of state delegates or equivalents won to settle the market.

6. Next Party Leader Markets 206 Temporary, Interim and Caretaker leaders do not count, bets will be settled on the candidate who is announced as the permanent new party leader following the outcome of a leadership vote or any other selection process.

7. Eurovision Song Contest Settlement will be based on the official results. Where applicable dead-heat rules will apply. Bets are settled as losers if a country does not finish a competition, e.g. through disqualification. Eurovision Song Contest Handicap Betting - Settlement will be at the odds displayed using the actual number of points awarded to each country, adjusted for the handicap. Match Betting - Bets settled on the country who finishes highest in the official final result. All match bets are offered for the final, unless otherwise stated. Group Betting (inc Top Nordic, Top Baltic etc.) - Bets settled on the country who finishes highest in the official final result. If all countries in the group fail to reach the final all bets will be void. Any Country to Get Null Points - This market refers to the final only. Max 12’s Received from The Juries – Bets settled on the number of juries that give a specific country the maximum 12 points, as shown on the official website. Public televoting does not count for the purpose of this market.

8. Snow on Christmas Day Snow to be recorded falling at the London Weather Centre for bets placed on snowfall in London, or at other relevant city airports for bets placed on snowfall at all other cities on dates displayed. British Weather Services will determine the final results. Singles only.

9. Sports Personality of The Year To Win Outright, Winning Sport, Top Three Finish, Straight Forecast; markets will be settled based on the awards presented on the evening of the ceremony. Dead-heat rules apply.  Matchups will be settled based on the official voting figures released after the award ceremony.

10. Strictly Come Dancing To Be Evicted First - If two or more are evicted in a single show then the winner will be deemed to be the first participant evicted. Next Elimination Market - Where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void. Gender of Winner - Settlement is based on the celebrities’ gender. Match-Ups - The first participant evicted will be deemed the loser.

11. X Factor To Be Evicted First - Settlement will be based on the first named participant to be evicted in a specified week/show. To Be Evicted 2-Way - A Yes/No market will be settled on the result of a specified week/show. Match-Ups - The act progressing furthest in the competition is deemed the winner. If two acts go in the same week/show, the first participant evicted will be deemed the loser. For Next Elimination market, where one listed participant does not take part then a Rule 4 (Deductions) may apply. Where two or more listed participants do not take part, then the market is void. To Finish Bottom In Flash Vote - Winner is the act who is announced to have the lowest votes from the Flash Vote and therefore goes into the sing off. If the Flash Vote does not take place, then bets are void. If more than one act is announced as bottom, or if more than one act goes through to the Sing Off from the Flash Vote then dead-heat rules apply. To Be in Sing Off 2-Way - A Yes/No market will be settled on the result of a specified week/show. Next Manager to Lose an Act - All participants must perform for bets to stand. If an artist has (solo) listed after their name, and that artist subsequently joins a group, bets will be settled as losers. If a solo artist does not have (solo) listed after their name, and that artist subsequently joins a group, bets will be void. Bottom 3/Bottom 2 - The specified number of acts must be named in a given week/show for bets to stand. Acts named in the bottom 3 or 2 (dependent on market offered) for a specified week/show are deemed winners. Where there is a multiple eviction, bets on this market will be settled on participants evicted. If the bottom 3 or 2 is not clear, then dead-heat rules may apply. Deadlock - The market is determined as Yes There Will be Deadlock/No There Will Not be Deadlock in a specified week/show. Where the format of the weekly show dictates that deadlock cannot happen (e.g. multiple eviction with no song-off), bets will be void. First Act Announced Safe - Settlement is determined by the first act announced as safe, in a specified week/show. If it is unclear which act is declared safe first, then dead-heat rules may apply. All participants must perform for bets to stand. Top 3 Finish (Whole Competition) - Settlement is based on results of the whole series/competition. Acts placed in the top three of the competition are deemed winners. If the top three result is unclear, then dead-heat rules may apply. For Winning Groups/Girls/Over’s/Boys markets’, Winning Manager, Winning Category, First Category to Lose All Acts, First Manager Eliminated; should a listed mentor be replaced by either another existing mentor or a non-listed mentor all bets will stand. For all markets, should an individual participant or group change their name during the course of the series all bets will stand, and the new name version will be deemed the same as the original name version for settlement purposes.

12. Other Reality Shows Bets will be settled on the official results. If two or more participants are evicted in a specified eviction market and the order of eviction is clear, then this will be used for settlement purposes. If the order of eviction is unclear, then dead-heat rules will apply. Evictees and walk-outs will be settled as losers. A contestant leaving by other than an eviction before a nomination round has taken place will be deemed a nonrunner for that eviction and a Rule 4 (Deductions) may apply. Others may be added to the market at any time.

E-Sports

Settlement will be based on the official result as declared by the relevant tournament officials. If a match is postponed or suspended all bets will have action 48 hours after (scheduled) kickoff.

1. Outright/Winner Predict which team/participant will win the event. Bets on non-starting participants will be refunded. If a tournament is not completed, all Outright bets will be voided. If a team/player plays at least one map, they will be considered an entrant. If that team later does not complete the tournament, they will be settled as a loser. Each way bets – dead heat rules may apply. Match betting refers to the winner of the Match/Game/Map/Round. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, unless the team/player is disqualified, in which case the team/player progressing to the next round will be deemed the winner.

2. Total Bets All bets will be voided if the match is not completed unless settlement is already determined.

3. Correct Score 210 If the match is not completed, all bets will be voided, unless the outcome is already determined.

League Of Legends

1. Map/Match Betting 2Way & 3Way Bet on who will win the map/match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played, bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Kills markets Will be settled based on the official scoreboard or game API id definitive in determining whether the death of a Champion counts as a kill.

3. First Blood The team that is announced in-game to get "First Blood" wins this bet.

4. Race to X Kills Settled on the first team who reach X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

5. Handicap Betting: Round/Maps Handicap You bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

6. Correct Score Bet on the exact match score. If a Correct score occurs that is not an option in our offer, all bets are lost.

7. Team To Score A Penta Kill Bet if a Player in the named team will score a Penta kill. 211

8. Team To Score A Quadra Kill Bet if a Player in the named team will score a Quadra kill.

9. Team To Win At Least One Map Bet on the named team to win at least one map in the match.

10. Both Teams To Slay A Baron Based on whether both teams to slay a Baron in the match.

11. Both Teams To Destroy An Inhibitor Based on whether both teams to destroy an Inhibitor in the match.

12. Both Teams To Slay A Dragon Based on whether both teams to slay a Dragon in the match or not.

13. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

14. Barons Slain Over/Under Predict the number of barons slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

15. Dragons Slain Over/Under Predict the number of dragon slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed, unless settlement is already determined.

16. Towers Destroyed Over/Under  Predict the number of towers destroyed in the game will be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

17. Inhibitors Destroyed Over/Under Predict the number of inhibitors destroyed in the game will be over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

18. Kills Scored Over/Under Predict the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

19. Kills Scored Odd/Even Predict the number of kills scored on the map will be odd or even.

20. To Draw First Blood Predict the team who will have the first blood in the match.

21. Team to Destroy Inhibitor X Predict the team who will destroy inhibitor X.

22. Kills Handicap Predict the team which will get most kills in the match, given a certain handicap.

23. Team to Score Kill X Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

24. Team Number Of Maps Won Predict the number of maps won by the team.

25. Team To Slay Baron X  Predict the team to slay baron X in the game, if no baron will be slayed, the stake will be refunded.

26. Team To Slay Dragon X Predict the team to slay dragon X in the game, if no dragon will be slayed, the stake will be refunded.

27. Team To Destroy Tower X Predict the team who will destroy tower X. If no tower will be destroyed, the stake will be refunded.

28. Maps Odd/Even Predict the total number of maps played will be odd or even.

29. First Dragon Type Predict the first dragon type in a game - Infernal, Mountain, Ocean, Cloud.

30. Largest Multi Kill Predict the largest multi kill in a game.

31. Triple Kill Predict if a team will score a triple kill in the game.

32. Time of First Blood Predict the time interval when first blood will be scored.

33. Time of First Tower Destroyed Predict the time interval when the first tower will be destroyed in a match.

34. Highest Killing Spree Over/Under Predict if the highest killing spree will be over or under a certain threshold.

35. Team Number Of Kills Over/Under  Predict if the number of kills for that specified team will be over or under a certain threshold.

36. Team Total Gold Over/Under Predict if the amount of gold for that specified team will be over or under a certain threshold.

37. Gold Handicap Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets his stake back.

38. Damage Handicap Predict the team who will have a higher amount of damage, given a certain handicap. In case of Draw, the user gets his stake back.

39. Mega Creeps Predict if there will be a mega creeps spawn in a map or not.

40. Team To Slay Rift Herald Predict the team to slay a Rift Herald, the user gets his stake back if there is no kill.

41. Team To Draw The First Blood & Win The Map Predict the team who have 1st kill and to be the winner of the current map.

42. Quadra Kill Predict if there will be a Quadra kill scored in game or not. 43. Penta Kill Predict if there will be a Penta kill scored in a game or not.

Defence Of The Ancients

1. Match Betting 2Way & 3Way 215 Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Team To Win At Least One Map Bet on the named team to win at least one map in the match.

4. Maps Over/Under Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

5. Roshans Slain Over/Under Predict if the number of roshans slain in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

6. Kills Scored Over/Under Predict if the total number of kills scored on the map in the game is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

7. Kills Scored Odd/Even Predict if the number of kills scored on the map will be odd or even.

8. To Draw First Blood Predict the team who will have the first blood in the match.

9. Race to X Kills Settled on the first team who reach X kills on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

10. Kills Handicap Predict the team which will get most kills in the match, given a certain handicap.

11. Team to Score Kill X Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

12. Map Time Over/Under Predict if the Map time will be over or under a certain threshold.

13. Team Number Of Maps Won Bet on the number of maps won by the team.

14. Maps Handicap Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

15. Team To Slay Roshan X Predict the the team to slay roshan X in the game, if no roshan will be slayed, the stake will be refunded.

16. Team To Destroy Tower X Predict the team who will destroy tower X.

17. Maps Odd/Even Predict the total number of maps played will be odd or even. 18. Team To Destroy Barrack X Predict the team who will destroy barrack X.

19. Godlike Streak Predict if in the match will be a godlike streak (9 kills without dying) or not.

20. Courier Kill Predict if there will be a courier kill or not in the match.

21. First Active Rune Type Predict what type will first active rune be - Arcane, Haste, Invisibility, Double Damage, Illusion, Regeneration.

22. Killing Spree Before Minute X Predict if there will be a killing spree (3 kills without dying) in the match before X minute of after X minute.

23. Largest Multi Kill Predict the largest multi kill in a game.

24. Time of First Blood Predict the time interval when first blood will be scored.

25. Time of First Tower Destroyed Predict the time interval when the first tower will be destroyed in a match. Highest Killing Spree Over/Under: Predict the highest killing spree will be over or under a certain threshold.

26. Team Number Of Kills Over/Under Predict the number of kills for that specified team will be over or under a certain threshold.

27. Total Gold Over/Under Predict if the amount of gold will be over or under a certain threshold in a game. All bets will be voided if the match is not completed unless settlement is already determined

28. Gold Handicap Predict the team who will have a higher amount of gold, given a certain handicap. In case of Draw, the user gets his stake back

29. Damage Handicap Predict the team who will have a higher amount of damage, given a certain handicap. In case of Draw, the user gets his stake back.

30. Mega Creeps Predict if there will be a mega creeps spawn in a map or not.

31. Team To Draw The First Blood & Win The Map Predict the team who have 1st kill and to be the winner of the current map.

32. Quadra Kill Predict if there will be a Quadra kill scored in game or not.

33. Penta Kill Predict if there will be a Penta kill scored in a game or not.

Counter Strike: Global Offensive

1. Match Betting 2Way & 3Way Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Winning Margin  Bet on the winner of the match with a given margin.

4. Double Chance Bet that the result of the match will be 1X, 12 or X2. Team To Win At Least One Map: Bet on the named team to win at least one map in the match. 5. To Go To Overtime Predict if in the match will go on overtime or not.

6. Maps Over/Under Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

7. Maps Odd/Even Predict if the total number of maps played in a match will be odd or even.

8. Team Number of Maps won Bet on the number of maps won by the team in the match.

9. Knife Kill Predict if that in a match will be a knife kill or not.

10. Ace Predict if in a round will be an ace (one team member will kill all the opponents in a round of CS:GO).

11. Molotov Kill Predict if in a round will be a Molotov kill or not (Molotov= terrorist exclusive grenade)

12. Grenade Kill Predict if in a round will be a grenade kill or not. 220

13. Team To Win Both Pistol Rounds & The Map Predict if the specified team will win the pistol rounds (round 1 and round 16) and the map on the match.

14. Maps Handicap Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, draw being excluded.

15. To Win By Elimination Bet if on the match all the Counter-Terrorists will be killed by the Terrorist team or the other way around.

16. To Win by Defused Predict if the bomb planted was successfully defusal or not, if yes the CounterTerrorists won the round.

17. To Win by Bombed Predict if the bomb was successfully detonated or not, if yes, then Terrorist won the round.

18. To Win by Timeout Predict if the round will be won by running down the time or not.

19. Rounds Odd/Even Predict if the total number of rounds played in the match will be odd or even.

20. Rounds Over/Under Predict if the number of rounds played in the match is over or under a certain threshold. All bets will be voided if the match is not completed unless settlement is already determined.

21. Race To X Rounds 221 Settled on the first team who reach X rounds on the in-game scoreboard. In the case of abandonment, all bets will be voided unless settlement is already determined.

22. Round Handicap Bet on the team which will win most rounds in the match, given a certain handicap.

23. Bomb Planted Predict if the Terrorist will reach the counter base and plant the bomb in that round or not.

24. Team To Win Both Pistol Rounds Predict if the specified team will win the pistol rounds (round 1 and round 16) in a match or not.

25. Team Rounds Over/Under Predict if the number of rounds won by the team is over or under a certain threshold.

26. Team to Score Kill X Predict the team who will score kill X, if no kill will be scored on the game, the stake will be refunded.

27. To Go to Overtime Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

28. Headshots Over/Under Predict if the total number of headshots will be over or under a certain threshold.

29. Kills handicap Predict which team will get the most kills, given a certain handicap.

Hearthstone

1. Home Away Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score.

King Of Glory

1. Home Away Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Maps Over/Under Predict if the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

4. Asian Handicap It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

NBA2k

1. Match Betting 2Way & 3Way Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned at any time, then all outcomes will be voided, except that the outcomes settlement is already decided.

2. Race To X Points Settled on the team who reaches the quoted number of points first, in the event of an abandonment before time end then all bets will be voided unless settlement is already determined.

Overwatch

1. Asian Handicap It is settled based on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

2. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

3. Draw No Bet 224 If the match ends in a draw after regular time, all bets are considered voided.

Rocket League

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

Starcraft Broodwar

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. If a correct score occurs that is not an option in our offer, all bets are lost.

3. Asian Handicap  It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Team To Win At Least One Map Predict team to win at least one map in the match.

5. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

6. Maps Handicap Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

7. Maps Odd/Even Predict if the total number of maps played will be odd or even.

Starcraft 2

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score.

3. Asian Handicap 226 It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Team To Win At Least One Map Predict team to win at least one map in the match.

5. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

6. Maps Handicap Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

7. Maps Odd/Even Predict if the total number of maps played will be odd or even.

Rainbow Six

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score.

3. Asian Handicap It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.

5. Maps Handicap Bet on the winner of the match after the stated handicap has been applied. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

Artifact Top

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

2. Correct Score Bet on the exact match score. Warcraft 1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided. 228 2. Correct Score Bet on the exact match score.

3. Asian Handicap It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed unless settlement is already determined. Smash 1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the number of maps or games played bets placed on this market will stand. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are voided.

FIFA Top

1. Match Betting 2Way & 3Way Predict who will win the match. Where the event finishes in a draw, 2-way market will be voided. If there is a change in the participants or their teams, all bets are voided. If any match is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that match are voided.

2. Race to X Goals  Predict the participant who reaches the quoted number of goals first in the game or relevant period. The option "None" is included.

Call Of Duty

1. Match Betting 2Way & 3Way Bet on who will win the match. Where the event finishes in a draw, 2-way market will be voided. If the match is abandoned before the end time all outcomes will be voided, except for the outcomes for which settlement is already decided.

2. Correct Score Bet on the exact match score.

3. Asian Handicap It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts. This betting type has only 2 outcomes, Home and Away, Draw being excluded.

4. Maps Over/Under Predict that the number of maps played in the game is over or under a certain threshold. All bets will be voided if match is not completed, unless settlement is already determined.